RammA

Argentina
On FACEIT since 2015 200 matches tracked 50 matches in 30 days
ELO ▲ 116
2,044
30-day peak: 2,044
Rank SA ▲ 1,255 places
#6,060
Argentina #1,330 in Argentina
30 days · prev. #7,315 · best #5,425
Last updated:

How does RammA play?

Rating 1.30 (from 199 matches) K/R 0.94 ADR 102.6 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 199 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.31+0.28 · Ø 1.03 better than 97%
Pistol kills per match 4.1
Zeus kills1 in 200 matches
Knife kills 2 in 200 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 17.3%+3.9 pp · Ø 13.4% better than 98%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 98%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 57x 4K, 10 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 82%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +203
= Stayed the same
K/R at 0.95, Rating at 1.31, ADR at 104.9, Win rate at 54%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: June 2026 with 1.06. Last 3 months: 0.95 (at the start 0.93). Well above the average (0.74).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +53 ELO, win rate 40%
On Saturdays ±0 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Cache
  2. Reached level 10 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Recorded match no. 100 · Ancient
  5. Highest rating in a match: 2.54 · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
64% better than 88%
1.02 better than 99%
111.5 better than 99%
1.43 better than 99%
66% of 477 duels better than 98%
54% of 28 situations better than 88%
Dust 252
56% better than 67%
0.97 better than 99%
104.1 better than 99%
1.36 better than 98%
64% of 307 duels better than 97%
52% of 31 situations better than 86%
Inferno29
55% better than 47%
0.91 better than 94%
95.9 better than 94%
1.24 better than 90%
66% of 173 duels better than 96%
10% of 10 situations better than 3%
Ancient18
33% better than 5%
0.76 better than 61%
87.7 better than 80%
1.02 better than 46%
46% of 102 duels better than 23%
40% of 10 situations right on the average
Cache11
36% -
0.98 -
104.8 -
1.32-
55% of 69 duels -
17% of 6 situations -
Anubis10
50% -
0.71 -
79.5 -
0.96-
58% of 50 duels -
0% of 5 situations -
Nuke8
38% -
0.92 -
103.9 -
1.27-
65% of 48 duels -
50% of 6 situations -
Vertigo7
57% -
0.90 -
101.3 -
1.24-
60% of 48 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RammA plays

Across 200 matches RammA averages K/R 0.94 and ADR 102.6; the rating across the 199 rated matches is 1.30. Biggest strength: Damage per round (ADR) at 102.6, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.0 kills per match with 45% headshots. The strongest map is Mirage with a 64% win rate in 64 matches. In 134 of 199 matches the rating was 1.10 or higher (67%), in 32 it was below 0.90. In 161 matches with detailed stats: 57 4Ks and 10 aces. Best month by rating: June 2026 at 1.49. Things go best on Dust 2 (+30 ELO, win rate 56%). Match no. 2 of the day goes best: 60% win rate. Improved over the last three months: ELO +203. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.95, Rating at 1.31, ADR at 104.9, Win rate at 54%. Last 30 days: 50 matches, win rate 56%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.