Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Ramdom

France
On FACEIT since 2016 220 matches tracked 39 matches in 30 days
Last updated:

How does Ramdom play?

Rating 1.01 (from 188 matches) K/R 0.71 ADR 79.6 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 188 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (52%).

Headshot rate 43%−9 pp · Ø 52% better than 11%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 2.9
Knife kills 1 in 220 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 23%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 29%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 27x 4K, 3 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 47%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 17%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +9 pp, ELO +575
= Stayed the same
K/R at 0.70
▼ Got worse
ADR −5.3, Headshots −9 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.63
MarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.77. Last 3 months: 0.70 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays +18 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.37 · Inferno
  4. Most kills in a match: 42 · Anubis

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
61% better than 79%
0.71 better than 31%
80.5 better than 46%
1.02 better than 39%
52% of 264 duels right on the average
39% of 28 situations better than 54%
Inferno48
58% better than 51%
0.70 better than 16%
77.3 better than 22%
1.02 better than 21%
51% of 186 duels better than 30%
47% of 15 situations better than 67%
Anubis44
52% better than 42%
0.74 better than 46%
83.7 better than 63%
1.03 better than 44%
51% of 192 duels better than 43%
40% of 20 situations better than 55%
Cache23
52% better than 39%
0.73 better than 46%
81.0 better than 51%
1.00 better than 38%
62% of 104 duels better than 93%
35% of 20 situations better than 43%
Ancient16
50% better than 37%
0.68 better than 16%
75.8 better than 18%
0.98-
42% of 64 duels better than 6%
30% of 10 situations better than 28%
Nuke16
56% better than 46%
0.59 better than 1%
69.3 better than 4%
0.83 better than 1%
41% of 80 duels better than 3%
50% of 2 situations better than 78%
Mirage10
50% -
0.78 -
82.2 -
1.13-
29% of 17 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ramdom plays

Across 220 matches Ramdom averages K/R 0.71 and ADR 79.6; the rating across the 188 rated matches is 1.01. Biggest strength: Utility hit rate at 41%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 43% headshots. The strongest map is Dust 2 with a 61% win rate in 61 matches. In 71 of 188 matches the rating was 1.10 or higher (38%), in 73 it was below 0.90. In 143 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: August 2026 at 1.03. Things go best on Cache (+97 ELO, win rate 52%). Match no. 3 of the day goes best: 65% win rate, +47 ELO. Improved over the last three months: Win rate +9 pp, ELO +575. Got weaker: ADR −5.3, Headshots −9 pp. Unchanged in recent months: K/R at 0.70. Last 30 days: 39 matches, win rate 51%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.