Rakhat

Kazakhstan
On FACEIT since 2025 424 matches tracked 135 matches in 30 days
ELO ▼ 92
3,221
30-day peak: 3,599
Rank EU ▼ 3,054 places
#3,615
Kazakhstan #126 in Kazakhstan
30 days · prev. #561 · best #561
Last updated:

How does Rakhat play?

Rating 1.10 K/R 0.79 ADR 80.3 from 424 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 424 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (349 matches).

3,000-3,499 ELO

Compared with 7,332 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 42%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 24%+12 pp · Ø 12% better than 87%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 3.3
Knife kills 21 in 424 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 76%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 68%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 72x 4K, 8 aces in 349 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 6%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 18%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +4.1
= Stayed the same
Headshots at 55%
▼ Got worse
Win rate −6 pp, ELO −273

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 424 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −78 ELO
54 matches · 35% win rate
On Nuke −8 ELO
22 matches · 45% win rate
Between 0:00 and 6:00 +259 ELO, win rate 47%
On Saturdays −38 ELO, win rate 43%

Rakhat loses the most ELO in match 4 of the day: −78 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.80 · Dust 2

Maps in detail

from the last 424 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage190
58% better than 65%
0.81 better than 72%
82.2 better than 50%
1.13 better than 71%
52% of 967 duels better than 46%
42% of 95 situations better than 60%
Dust 287
51% better than 35%
0.75 better than 46%
77.3 better than 26%
1.07 right on the average
52% of 449 duels better than 47%
41% of 49 situations better than 56%
Ancient59
49% better than 28%
0.75 better than 46%
79.3 better than 34%
1.05 better than 46%
51% of 245 duels better than 41%
30% of 30 situations better than 27%
Anubis40
50% better than 32%
0.88 better than 92%
89.1 better than 83%
1.24 better than 91%
51% of 224 duels better than 41%
39% of 23 situations better than 51%
Nuke22
45% better than 15%
0.75 better than 41%
72.4 better than 7%
1.05 better than 40%
47% of 86 duels better than 18%
25% of 8 situations better than 19%
Cache16
56% better than 41%
0.72 better than 21%
74.7 better than 12%
0.95 better than 7%
51% of 83 duels better than 30%
38% of 8 situations right on the average
Inferno10
50% -
0.63 -
64.2 -
0.87-
48% of 40 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rakhat plays

Across 424 matches Rakhat averages K/R 0.79, ADR 80.3 and a rating of 1.10. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 55% headshots. The strongest map is Mirage with a 58% win rate in 190 matches. In 193 of 424 matches the rating was 1.10 or higher (46%), in 131 it was below 0.90. In 349 matches with detailed stats: 72 4Ks and 8 aces. Best month by rating: August 2026 at 1.16. Rakhat loses the most ELO in match 4 of the day (−78 ELO, win rate 35%). Things go best from match 5 of the day (+546 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +546 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +4.1. Got weaker: Win rate −6 pp, ELO −273. Unchanged in recent months: Headshots at 55%. Last 30 days: 135 matches, win rate 49%, net ELO +159.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.