Rakamakaf0o

Latvia
212 matches tracked 64 matches in 30 days
Last updated:

How does Rakamakaf0o play?

Rating 1.03 K/R 0.70 ADR 78.7 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 212 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just below the average (52%).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.3
Knife kills 2 in 212 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.3%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 13%
3K rounds 3.2%−1.1 pp · Ø 4.3% better than 11%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 15x 4K, 1 ace in 112 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.0).

Utility hit rate 47%+13 pp · Ø 34% better than 99%
Utility damage per round 8.2+4.2 · Ø 4.0 better than 99%
Enemies flashed per round 0.56+0.24 · Ø 0.32 better than 96%
Deaths per round 65%−6 pp · Ø 71% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +428
= Stayed the same
Headshots at 51%, Win rate at 56%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −5.0

Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
42 matches · 52% win rate
On Mondays +30 ELO, win rate 42%

Rakamakaf0o loses the most ELO on Dust 2: −45 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.17 · Ancient

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient47
57% better than 62%
0.74 better than 41%
83.4 better than 55%
1.06 better than 53%
50% of 153 duels better than 37%
39% of 31 situations better than 53%
Dust 242
52% better than 44%
0.65 better than 9%
73.6 better than 13%
1.00 better than 29%
57% of 117 duels better than 76%
34% of 35 situations better than 40%
Anubis32
44% better than 19%
0.68 better than 17%
78.8 better than 34%
0.99 better than 27%
47% of 122 duels better than 22%
42% of 26 situations better than 59%
Inferno31
58% right on the average
0.68 better than 10%
82.0 better than 38%
0.99 better than 14%
48% of 94 duels better than 18%
36% of 22 situations better than 44%
Mirage27
67% better than 93%
0.75 better than 46%
77.5 better than 27%
1.11 better than 67%
53% of 87 duels better than 54%
48% of 27 situations better than 77%
Nuke18
61% better than 67%
0.67 better than 12%
71.9 better than 7%
0.98 better than 20%
39% of 51 duels better than 3%
36% of 11 situations better than 40%
Cache15
60% better than 58%
0.73 better than 28%
81.8 better than 38%
1.05 better than 34%
60% of 57 duels better than 77%
38% of 13 situations better than 46%

Compared with players on the same level who have at least 15 matches on the map.

How Rakamakaf0o plays

Across 212 matches Rakamakaf0o averages K/R 0.70, ADR 78.7 and a rating of 1.03. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 14.8 kills per match with 51% headshots. The strongest map is Mirage with a 67% win rate in 27 matches. In 76 of 212 matches the rating was 1.10 or higher (36%), in 80 it was below 0.90. In 112 matches with detailed stats: 15 4Ks and 1 ace. Rakamakaf0o loses the most ELO on Dust 2 (−45 ELO, win rate 52%). Things go best on Mirage (+151 ELO, win rate 67%). Improved over the last three months: ELO +428. Got weaker: K/R −0.05, Rating −0.05, ADR −5.0. Unchanged in recent months: Headshots at 51%, Win rate at 56%. Last 30 days: 64 matches, win rate 56%, net ELO +181.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.