Raitokaze

WF
232 matches tracked 72 matches in 30 days
Last updated:

How does Raitokaze play?

Rating 1.08 (from 84 matches) K/R 0.76 ADR 83.5 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82% on level 8
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 84 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 29% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 52%+2 pp better than 65%

Clutch

Strength
Last one alive
Clutch 1v1 won 42%+4 pp better than 70%
Clutch 1v2 won 29%+7 pp better than 89%
Clutch kills per match 2.1+0.4 better than 86%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+1 pp better than 54%
AWP share of kills 3%−7 pp better than 20%
K/D 1.05+0.05 better than 69%
Pistol kills per match 2.5
Knife kills 2 in 232 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.2%+2.1 pp better than 92%
Rounds with 3K 4.4%+0.5 pp better than 72%
MVPs per match 2.3+0.1 better than 58%
4Ks and aces 21x 4K, 3 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 18%
Utility damage per round 3.9−0.3 better than 45%
Enemies flashed per round 0.32+0.04 better than 65%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.08, ADR +6.2
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −3 pp, ELO −74

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.71).

Patterns

From the last 232 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −155 ELO
32 matches · 44% wins
On Dust 2 −113 ELO
58 matches · 45% wins
On Mirage −71 ELO
75 matches · 52% wins

Raitokaze loses the most ELO from match 5 of the day: −155 ELO, 44% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Highest rating in a match: 2.27 · Nuke
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
52% better than 53%
0.78 better than 77%
85.3 better than 78%
1.11 better than 80%
53% of 276 duels better than 64%
44% of 52 situations better than 67%
Dust 258
45% better than 31%
0.75 better than 64%
83.5 better than 69%
1.07 better than 72%
53% of 269 duels better than 64%
35% of 34 situations better than 42%
Anubis34
56% better than 68%
0.75 better than 60%
83.2 better than 66%
1.06–
48% of 161 duels better than 37%
35% of 17 situations better than 43%
Ancient25
56% better than 67%
0.74 better than 54%
83.1 better than 65%
0.99–
49% of 94 duels better than 44%
50% of 20 situations better than 76%
Nuke19
68% better than 89%
0.81 better than 74%
82.4 better than 55%
1.21–
51% of 61 duels better than 43%
41% of 22 situations better than 55%
Inferno14
21% –
0.67 –
77.8 –
0.92–
50% of 78 duels –
67% of 6 situations –
Cache6
50% –
0.78 –
82.7 –
1.13–
50% of 20 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Raitokaze plays

Across 232 matches Raitokaze averages K/R 0.76 and ADR 83.5; the rating across the 84 rated matches is 1.08. Biggest strength: Rating at 1.08. That is better than 82% of players on level 8. Most room to improve: Utility with impact at 30%. That is better than only 18% of players on level 8. On average 16.8 kills per match, 48% of them headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 41 of 84 matches the rating was 1.10 or higher (49%), in 26 it was below 0.90. In 154 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. Raitokaze loses the most ELO from match 5 of the day (−155 ELO, win rate 44%). Things go best on Anubis (+10 ELO, win rate 56%). Improved over the last three months: K/R +0.08, ADR +6.2. Got weaker: Headshots −3 pp, ELO −74. Unchanged in recent months: Win rate at 50%. Last 30 days: 72 matches, win rate 46%, ELO balance −197.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.