Raijin__-

Canada
On FACEIT since 2017 324 matches tracked 112 matches in 30 days
ELO ▼ 302
1,990
30-day peak: 2,411
Rank NA ▼ 4,230 places
#7,903
30 days · prev. #3,673 · best #2,371
Last updated:

How does Raijin__- play?

Rating 1.09 (from 294 matches) K/R 0.78 ADR 85.2 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 294 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 53%+2 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 59%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 81%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.08+0.07 · Ø 1.01 better than 76%
Pistol kills per match 3.8
Knife kills 1 in 324 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (4.0%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 68%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 65x 4K, 5 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 80%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 85.1, Headshots at 55%
▼ Got worse
Win rate −9 pp, ELO −141

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.73).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −105 ELO
120 matches · 48% win rate
On Anubis −97 ELO
50 matches · 36% win rate
On Sundays −36 ELO, win rate 35%

Raijin__- loses the most ELO on Dust 2: −105 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.38 · Dust 2
  3. Reached level 10 · Inferno
  4. Most kills in a match: 52 · Dust 2
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2120
48% better than 40%
0.78 better than 75%
87.3 better than 83%
1.09 better than 75%
54% of 525 duels better than 69%
37% of 71 situations better than 47%
Inferno58
48% better than 32%
0.87 better than 91%
91.6 better than 87%
1.21 better than 89%
53% of 251 duels better than 56%
29% of 48 situations better than 28%
Anubis50
36% better than 9%
0.76 better than 66%
81.5 better than 59%
1.05 better than 63%
53% of 174 duels better than 61%
24% of 25 situations better than 17%
Mirage39
41% better than 16%
0.78 better than 73%
84.0 better than 71%
1.07 better than 70%
53% of 188 duels better than 64%
41% of 32 situations better than 59%
Ancient35
51% better than 55%
0.71 better than 38%
78.4 better than 37%
1.03 better than 61%
45% of 140 duels better than 18%
13% of 23 situations better than 4%
Cache11
27% -
0.75 -
81.7 -
1.04-
51% of 49 duels -
57% of 7 situations -
Nuke5
20% -
0.51 -
57.2 -
0.76-
40% of 20 duels -
60% of 5 situations -
Vertigo4
25% -
0.76 -
86.9 -
1.02-
44% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Raijin__- plays

Across 324 matches Raijin__- averages K/R 0.78 and ADR 85.2; the rating across the 294 rated matches is 1.09. Biggest strength: 3K rounds at 5.0%, better than 86% of level 9 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 9 players. Averages 17.3 kills per match with 54% headshots. The strongest map is Ancient with a 51% win rate in 35 matches. In 132 of 294 matches the rating was 1.10 or higher (45%), in 95 it was below 0.90. In 271 matches with detailed stats: 65 4Ks and 5 aces. Best month by rating: September 2026 at 1.15. Raijin__- loses the most ELO on Dust 2 (−105 ELO, win rate 48%). Things go best on Inferno (+57 ELO, win rate 48%). Match no. 4 of the day goes best: 54% win rate, +36 ELO. Got weaker: Win rate −9 pp, ELO −141. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 85.1, Headshots at 55%. Last 30 days: 112 matches, win rate 39%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.