Rahmed

Lithuania
On FACEIT since 2018 215 matches tracked 46 matches in 30 days
ELO ▲ 142
2,276
30-day peak: 2,276
Rank EU
#113,387
Lithuania #935 in Lithuania
Last updated:

How does Rahmed play?

Rating 1.04 (from 186 matches) K/R 0.75 ADR 83.9 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 186 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 15% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 27%+15 pp · Ø 12% better than 95%
K/D 1.00−0.04 · Ø 1.04 better than 33%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 59%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.5+0.1 · Ø 2.4 better than 67%
4Ks and aces 24x 4K, 5 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 92%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 8%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 85.8
▼ Got worse
Headshots −2 pp, ELO −68

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −63 ELO
20 matches · 40% win rate
From match 5 of the day ±0 ELO
37 matches · 38% win rate
On Saturdays ±0 ELO, win rate 40%

Rahmed loses the most ELO on Ancient: −63 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Highest rating in a match: 2.44 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
47% better than 30%
0.77 better than 62%
84.9 better than 68%
1.10 better than 70%
55% of 453 duels better than 71%
42% of 33 situations better than 61%
Dust 251
39% better than 11%
0.73 better than 42%
85.4 better than 70%
0.99 better than 30%
51% of 252 duels better than 46%
33% of 15 situations better than 36%
Anubis28
61% better than 79%
0.71 better than 32%
78.8 better than 37%
0.99 better than 31%
50% of 117 duels better than 37%
64% of 11 situations better than 95%
Inferno21
67% better than 84%
0.80 better than 70%
88.4 better than 78%
1.08 better than 53%
53% of 121 duels better than 46%
42% of 12 situations better than 59%
Ancient20
40% better than 14%
0.78 better than 66%
86.2 better than 71%
1.05 better than 54%
57% of 82 duels better than 80%
13% of 16 situations better than 4%
Nuke13
62% -
0.70 -
74.6 -
0.94-
50% of 98 duels -
33% of 6 situations -
Cache9
33% -
0.70 -
81.9 -
0.88-
46% of 61 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rahmed plays

Across 215 matches Rahmed averages K/R 0.75 and ADR 83.9; the rating across the 186 rated matches is 1.04. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 45% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 83 of 186 matches the rating was 1.10 or higher (45%), in 76 it was below 0.90. In 142 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: November 2026 at 1.21. Rahmed loses the most ELO on Ancient (−63 ELO, win rate 40%). Things go best on Mirage (+34 ELO, win rate 47%). Match no. 2 of the day goes best: 53% win rate, +151 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −2 pp, ELO −68. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 85.8. Last 30 days: 46 matches, win rate 50%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.