RageKage

HU
219 matches tracked 65 matches in 30 days
Last updated:

How does RageKage play?

Rating 0.96 (from 159 matches) K/R 0.70 ADR 77.1 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25% on level 9
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 159 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

RageKage wins 48 of 100 opening duels. 3 percentage points below the level 9 average (51%).

Rounds with first kill 10%0 pp on par
Opening duels won 48%−3 pp better than 26%

Clutch

Average
Last one alive

Averages 1.3 kills per match as the last one alive. 0.3 below the level 9 average (1.6).

Clutch 1v1 won 43%+5 pp better than 75%
Clutch 1v2 won 17%−4 pp better than 23%
Clutch kills per match 1.3−0.3 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.95 kills per death. 0.06 below the level 9 average (1.01).

Headshot rate 47%−1 pp better than 41%
AWP share of kills 9%−1 pp better than 50%
K/D 0.95−0.06 better than 25%
Pistol kills per match 2.2
Knife kills 1 in 219 matches

Impact

Average
Damage and big rounds

Averages 2.1 round MVPs per match. 0.1 below the level 9 average (2.2).

2K rounds 12.8%−0.3 pp better than 36%
3K rounds 4.1%+0.1 pp better than 56%
MVPs per match 2.1−0.1 better than 28%
4Ks and aces 16x 4K, 3 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

39 of 100 nades by RageKage deal damage or blind an enemy. 4 percentage points above the level 9 average (35%).

Utility hit rate 39%+4 pp better than 77%
Utility damage per round 4.5+0.2 better than 60%
Enemies flashed per round 0.280.00 on par
Deaths per round 74%+2 pp better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +395
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.05, ADR −5.9, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.69 (at the start 0.74). 0.04 below the level 9 average (0.73).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −24 ELO
36 matches · 33% win rate
On Wednesdays −58 ELO, win rate 44%

RageKage loses the most ELO in match 2 of the day: −24 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 1.95 · Inferno
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
48% better than 41%
0.65 better than 13%
73.8 better than 19%
0.86 better than 6%
47% of 301 duels better than 28%
31% of 26 situations better than 30%
Ancient46
54% better than 61%
0.73 on par
77.1 better than 31%
1.00 better than 44%
49% of 213 duels better than 38%
65% of 20 situations better than 97%
Anubis34
62% better than 80%
0.76 better than 64%
82.2 better than 58%
1.09 better than 74%
53% of 163 duels better than 60%
38% of 21 situations on par
Inferno31
58% better than 63%
0.73 on par
80.3 better than 47%
1.03 on par
46% of 145 duels better than 19%
31% of 13 situations better than 36%
Dust 221
48% better than 41%
0.68 better than 25%
75.8 better than 28%
0.89 better than 10%
47% of 107 duels better than 30%
47% of 15 situations better than 74%
Nuke12
33% -
0.67 -
72.0 -
0.89-
47% of 60 duels -
50% of 4 situations -
Cache10
50% -
0.75 -
78.1 -
1.04-
49% of 45 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RageKage plays

Across 219 matches RageKage averages K/R 0.70 and ADR 77.1; the rating across the 159 rated matches is 0.96. Biggest strength: Utility hit rate at 39%, better than 77% of level 9 players. Most room to improve: Rating at 0.96, better than only 25% of level 9 players. Averages 15.5 kills per match with 47% headshots. The strongest map is Anubis with a 62% win rate in 34 matches. In 50 of 159 matches the rating was 1.10 or higher (31%), in 74 it was below 0.90. In 157 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. RageKage loses the most ELO in match 2 of the day (−24 ELO, win rate 33%). Things go best from match 5 of the day (+126 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +126 ELO. Improved over the last three months: ELO +395. Got weaker: K/R −0.05, ADR −5.9, Headshots −3 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 65 matches, win rate 57%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.