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Rage

USA
On FACEIT since 2018 285 matches tracked 50 matches in 30 days
ELO ▲ 109
2,487
30-day peak: 2,501
Rank NA ▲ 582 places
#1,824
USA #1,389 in USA
30 days · prev. #2,406 · best #1,705
Last updated:

How does Rage play?

Rating 1.17 (from 270 matches) K/R 0.82 ADR 87.2 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 270 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 38%+27 pp · Ø 11% better than 99%
K/D 1.18+0.14 · Ø 1.04 better than 87%
Pistol kills per match 3.1
Zeus kills1 in 285 matches
Knife kills 2 in 285 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.5%).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 89%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 82%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 45x 4K, 9 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.29).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 65%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +12 pp, ELO +146
= Stayed the same
K/R at 0.82, Rating at 1.15, ADR at 87.2
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −62 ELO
32 matches · 41% win rate
On Anubis −48 ELO
21 matches · 38% win rate
Between 6:00 and 12:00 +53 ELO, win rate 40%
On Thursdays −126 ELO, win rate 41%

Rage loses the most ELO in match 4 of the day: −62 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.54 · Cache

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
52% right on the average
0.85 better than 88%
88.4 better than 81%
1.19 better than 88%
61% of 601 duels better than 93%
43% of 77 situations better than 62%
Dust 267
57% better than 68%
0.83 better than 83%
91.1 better than 88%
1.18 better than 86%
59% of 392 duels better than 86%
40% of 45 situations better than 57%
Ancient39
46% better than 25%
0.79 better than 67%
82.1 better than 49%
1.14 better than 78%
53% of 163 duels better than 56%
26% of 27 situations better than 21%
Inferno25
48% better than 24%
0.82 better than 81%
88.0 better than 77%
1.14 better than 76%
66% of 134 duels better than 97%
13% of 15 situations better than 4%
Anubis21
38% better than 11%
0.70 better than 28%
76.3 better than 23%
1.02 better than 44%
52% of 107 duels right on the average
33% of 3 situations better than 41%
Cache16
25% better than 1%
0.84 better than 84%
87.5 better than 74%
1.26-
53% of 73 duels better than 55%
0% of 8 situations better than 1%

Compared with players on the same level who have at least 15 matches on the map.

How Rage plays

Across 285 matches Rage averages K/R 0.82 and ADR 87.2; the rating across the 270 rated matches is 1.17. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 43% headshots. The strongest map is Dust 2 with a 57% win rate in 67 matches. In 140 of 270 matches the rating was 1.10 or higher (52%), in 64 it was below 0.90. In 203 matches with detailed stats: 45 4Ks and 9 aces. Best month by rating: November 2026 at 1.22. Rage loses the most ELO in match 4 of the day (−62 ELO, win rate 41%). Things go best on Dust 2 (+119 ELO, win rate 57%). From match no. 5 of the day on, things go best: 54% win rate, +62 ELO. Improved over the last three months: Win rate +12 pp, ELO +146. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.15, ADR at 87.2. Last 30 days: 50 matches, win rate 54%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.