Rafssa

Finland
On FACEIT since 2025 149 matches tracked 68 matches in 30 days
Last updated:

How does Rafssa play?

Rating 1.27 K/R 0.89 ADR 96.4 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.54 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 149 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 32% good 1.10 to 1.29 11% normal 0.90 to 1.09 11% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
AWPerMulti-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 21% of rounds and so well above the average (10%).

Rounds with first kill 21%+11 pp · Ø 10% better than 99%
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Strength
Where do the kills come from?

1.24 K/D and so well above the average (1.00).

Headshot rate 52%+5 pp · Ø 47% better than 77%
AWP share of kills 26%+15 pp · Ø 11% better than 92%
K/D 1.24+0.24 · Ø 1.00 better than 98%
Pistol kills per match 3.9
Zeus kills10 in 149 matches
Knife kills 9 in 149 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.1% of rounds and so well above the average (3.9%).

2K rounds 15.2%+2.0 pp · Ø 13.2% better than 91%
3K rounds 7.1%+3.2 pp · Ø 3.9% better than 99%
MVPs per match 3.1+0.8 · Ø 2.3 better than 98%
4Ks and aces 42x 4K, 2 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +13 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.24, Rating −0.33, ADR −27.9, Win rate −14 pp, ELO −253

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 1.23. Last 3 months: 0.76 (at the start 1.00). Slightly above the average (0.72).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
55 matches · 55% win rate
In match 3 of the day −4 ELO
24 matches · 42% win rate
Between 18:00 and 24:00 −23 ELO, win rate 38%
On Thursdays ±0 ELO, win rate 46%

Rafssa loses the most ELO on Dust 2: −26 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 3.05 · Dust 2
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
55% better than 64%
0.97 better than 99%
103.5 better than 99%
1.37 better than 99%
62% of 450 duels better than 95%
48% of 33 situations better than 77%
Mirage35
43% better than 23%
0.89 better than 96%
95.5 better than 96%
1.26 better than 96%
56% of 278 duels better than 78%
23% of 22 situations better than 14%
Cache19
63% -
0.90 -
96.3 -
1.34-
64% of 120 duels -
33% of 12 situations -
Anubis18
67% better than 90%
0.81 better than 88%
89.7 better than 91%
1.17 better than 94%
61% of 119 duels better than 94%
78% of 9 situations better than 99%
Inferno11
45% -
0.85 -
94.7 -
1.15-
57% of 82 duels -
33% of 6 situations -
Ancient5
80% -
0.59 -
58.8 -
0.86-
47% of 17 duels -
20% of 5 situations -
Nuke4
50% -
0.70 -
77.9 -
0.88-
50% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rafssa plays

Across 149 matches Rafssa averages K/R 0.89, ADR 96.4 and a rating of 1.27. Biggest strength: Rating at 1.27, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 19.5 kills per match with 52% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 86 of 149 matches the rating was 1.10 or higher (58%), in 47 it was below 0.90. In 88 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: August 2026 at 1.76. Rafssa loses the most ELO on Dust 2 (−26 ELO, win rate 55%). Things go best in match 2 of the day (+26 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +26 ELO. Improved over the last three months: Headshots +13 pp. Got weaker: K/R −0.24, Rating −0.33, ADR −27.9, Win rate −14 pp, ELO −253. Last 30 days: 68 matches, win rate 46%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.