RaZ3M

Macao
On FACEIT since 2016 180 matches tracked 28 matches in 30 days
ELO ▼ 177
2,590
30-day peak: 2,767
Rank NA ▼ 570 places
#1,198
Macao #3 in Macao
30 days · prev. #628 · best #581
Last updated:

How does RaZ3M play?

Rating 1.16 (from 141 matches) K/R 0.83 ADR 88.8 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 141 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 8%−4 pp · Ø 12% better than 42%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 3.0
Knife kills 4 in 180 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 78%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 93%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 27x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, Rating at 1.19, ADR at 89.9, Headshots at 57%
▼ Got worse
Win rate −10 pp, ELO −81

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.84 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −142 ELO
46 matches · 43% win rate
On Dust 2 −68 ELO
48 matches · 44% win rate
On Ancient −32 ELO
23 matches · 61% win rate

RaZ3M loses the most ELO in match 2 of the day: −142 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 2.44 · Mirage
  3. Longest win streak: 9 wins in a row · Ancient
  4. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
57% better than 68%
0.86 better than 89%
92.0 better than 89%
1.23 better than 92%
53% of 253 duels better than 59%
34% of 29 situations better than 41%
Dust 248
44% better than 21%
0.80 better than 73%
85.4 better than 69%
1.12 better than 72%
52% of 199 duels right on the average
31% of 26 situations better than 29%
Ancient23
61% better than 78%
0.82 better than 80%
84.2 better than 61%
1.18 better than 88%
55% of 86 duels better than 70%
80% of 10 situations better than 99%
Inferno19
68% better than 86%
0.85 better than 80%
91.0 better than 78%
1.14 better than 62%
51% of 114 duels better than 31%
17% of 6 situations better than 8%
Anubis13
46% -
0.75 -
86.0 -
1.05-
56% of 73 duels -
50% of 4 situations -
Cache6
50% -
0.81 -
90.4 -
1.06-
70% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RaZ3M plays

Across 180 matches RaZ3M averages K/R 0.83 and ADR 88.8; the rating across the 141 rated matches is 1.16. Biggest strength: 3K rounds at 5.9%, better than 93% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 56% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 79 of 141 matches the rating was 1.10 or higher (56%), in 40 it was below 0.90. In 83 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: June 2026 at 1.21. RaZ3M loses the most ELO in match 2 of the day (−142 ELO, win rate 43%). Things go best in match 3 of the day (+106 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +106 ELO. Got weaker: Win rate −10 pp, ELO −81. Unchanged in recent months: K/R at 0.84, Rating at 1.19, ADR at 89.9, Headshots at 57%. Last 30 days: 28 matches, win rate 36%, net ELO −110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.