RaMBo41-

Togo
On FACEIT since 2015 53 matches tracked 32 matches in 30 days
Last updated:

How does RaMBo41- play?

Rating 1.36 K/R 0.98 ADR 111.8 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.36
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 53 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 40% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 4% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

67% of opening duels won and so well above the average (51%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 67%+16 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.03).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.40+0.37 · Ø 1.03 better than 99%
Pistol kills per match 2.1

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.3).

2K rounds 19.5%+6.1 pp · Ø 13.4% better than 99%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 98%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 11x 4K, 3 aces in 32 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.2 utility damage per round and so well above the average (4.3).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 10.2+5.9 · Ø 4.3 better than 99%
Enemies flashed per round 0.58+0.29 · Ø 0.29 better than 97%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Win rate +10 pp, ELO +311
= Stayed the same
Rating at 1.36, ADR at 113.0
▼ Got worse
Headshots −7 pp

Oct to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.96
JunJulAugSepOctNov

Best month: October 2026 with 1.00. Last 3 months: 0.99 (at the start 0.95). Well above the average (0.74).

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Most kills in a match: 56 · Anubis
  3. Highest rating in a match: 2.91 · Mirage
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
55% better than 63%
1.02 better than 99%
114.7 better than 99%
1.43 better than 99%
68% of 78 duels better than 99%
50% of 14 situations better than 82%
Mirage16
38% better than 9%
0.99 better than 99%
110.5 better than 99%
1.42 better than 99%
62% of 92 duels better than 95%
14% of 14 situations better than 4%
Anubis11
55% -
0.93 -
110.1 -
1.27-
65% of 62 duels -
44% of 16 situations -
Ancient5
60% -
0.92 -
111.8 -
1.15-
61% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RaMBo41- plays

Across 53 matches RaMBo41- averages K/R 0.98, ADR 111.8 and a rating of 1.36. Biggest strength: Rating at 1.36, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 21.5 kills per match with 41% headshots. The strongest map is Dust 2 with a 55% win rate in 20 matches. In 35 of 53 matches the rating was 1.10 or higher (66%), in 6 it was below 0.90. In 32 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: October 2026 at 1.39. Improved over the last three months: K/R +0.04, Win rate +10 pp, ELO +311. Got weaker: Headshots −7 pp. Unchanged in recent months: Rating at 1.36, ADR at 113.0. Last 30 days: 32 matches, win rate 53%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.