RaKuZeN_

CA
44 matches tracked 23 matches in 30 days
Last updated:

How does RaKuZeN_ play?

Rating 0.89 K/R 0.63 ADR 71.4 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 44 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most
Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 14%
Opening duels won 44%−5 pp · Ø 49% better than 17%

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 21%−17 pp · Ø 38% better than 2%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so slightly below the average (0.94).

Headshot rate 41%−2 pp · Ø 43% better than 44%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.85−0.09 · Ø 0.94 better than 17%
Pistol kills per match 1.7
Knife kills 2 in 44 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so clearly below the average (12.5%).

2K rounds 10.6%−1.9 pp · Ø 12.5% better than 10%
3K rounds 3.1%−0.4 pp · Ø 3.5% better than 30%
MVPs per match 1.7−0.4 · Ø 2.1 better than 14%
4Ks and aces 9x 4K, 0 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (3.9).

Utility hit rate 33%−2 pp · Ø 35% better than 46%
Utility damage per round 6.7+2.8 · Ø 3.9 better than 94%
Enemies flashed per round 0.29+0.06 · Ø 0.23 better than 66%
Deaths per round 74%+1 pp · Ø 73% better than 50%

Progress

One value per month, dashed line is the level 4 average
Whether RaKuZeN_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 44 matches, all from the last 3 months.

Kills per round (K/R)

0.64
AugSepOct

Patterns

Soon this shows where RaKuZeN_ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 12 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 1.69 · Cache
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
67% -
0.58 -
68.1 -
0.86-
43% of 28 duels -
60% of 5 situations -
Mirage12
75% -
0.73 -
78.6 -
1.02-
39% of 41 duels -
17% of 12 situations -
Ancient5
60% -
0.48 -
63.0 -
0.65-
54% of 28 duels -
0% of 1 situations -
Anubis5
20% -
0.54 -
63.8 -
0.77-
22% of 18 duels -
0% of 1 situations -
Cache5
20% -
0.67 -
77.1 -
0.87-
44% of 32 duels -
0% of 4 situations -
Inferno3
33% -
0.63 -
65.6 -
1.08-
75% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How RaKuZeN_ plays

Across 44 matches RaKuZeN_ averages K/R 0.63, ADR 71.4 and a rating of 0.89. Biggest strength: Utility damage per round at 6.7, better than 94% of level 4 players. Most room to improve: Clutch 1v1 won at 21%, better than only 2% of level 4 players. Averages 13.7 kills per match with 41% headshots. The strongest map is Mirage with a 75% win rate in 12 matches. In 13 of 44 matches the rating was 1.10 or higher (30%), in 24 it was below 0.90. In 44 matches with detailed stats: 9 4Ks and 0 aces. Last 30 days: 23 matches, win rate 57%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.