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R_Scott

USA
On FACEIT since 2014 152 matches tracked 27 matches in 30 days
Last updated:

How does R_Scott play?

Rating 0.92 K/R 0.66 ADR 75.3 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 152 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Rarely on the AWP.
ClutcherRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

Level 4

Compared with 975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 28%
Opening duels won 49%−1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 81%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 17%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so clearly below the average (43%).

Headshot rate 39%−4 pp · Ø 43% better than 31%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.93−0.05 · Ø 0.98 better than 47%
Pistol kills per match 2.4
Knife kills 3 in 152 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 11.6%−1.1 pp · Ø 12.7% better than 27%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 26%
MVPs per match 2.0−0.2 · Ø 2.2 better than 46%
4Ks and aces 12x 4K, 0 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 69%
Utility damage per round 4.3+0.6 · Ø 3.7 better than 65%
Enemies flashed per round 0.19−0.04 · Ø 0.23 better than 39%
Deaths per round 71%−2 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.91, ADR at 75.3, Headshots at 39%
▼ Got worse
Win rate −11 pp, ELO −54

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: August 2026 with 0.68. Last 3 months: 0.66 (at the start 0.67). Slightly below the average (0.71).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −78 ELO
38 matches · 39% win rate
In match 1 of the day −62 ELO
51 matches · 39% win rate
On Sundays +35 ELO, win rate 30%

R_Scott loses the most ELO in match 2 of the day: −78 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Highest rating in a match: 1.90 · Dust 2
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
30% better than 3%
0.56 better than 5%
68.5 better than 13%
0.76 better than 4%
37% of 145 duels better than 5%
25% of 24 situations better than 19%
Dust 231
55% better than 74%
0.69 right on the average
78.1 better than 57%
0.96 better than 53%
52% of 100 duels better than 70%
29% of 24 situations better than 28%
Nuke22
59% better than 68%
0.77 better than 67%
83.8 better than 70%
1.08 better than 72%
56% of 81 duels better than 76%
61% of 18 situations better than 89%
Anubis21
43% better than 33%
0.71 right on the average
77.9 right on the average
0.98 better than 52%
50% of 52 duels better than 54%
38% of 16 situations right on the average
Ancient16
38% better than 19%
0.62 better than 16%
69.5 better than 11%
0.84 better than 14%
49% of 41 duels better than 54%
40% of 10 situations better than 61%
Cache12
50% -
0.76 -
83.2 -
1.11-
69% of 29 duels -
44% of 9 situations -
Inferno9
44% -
0.65 -
71.7 -
0.89-
50% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R_Scott plays

Across 152 matches R_Scott averages K/R 0.66, ADR 75.3 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 44%, better than 81% of level 4 players. Averages 14.4 kills per match with 39% headshots. The strongest map is Nuke with a 59% win rate in 22 matches. In 45 of 152 matches the rating was 1.10 or higher (30%), in 76 it was below 0.90. In 133 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 0.95. R_Scott loses the most ELO in match 2 of the day (−78 ELO, win rate 39%). Things go best on Anubis (+51 ELO, win rate 43%). Got weaker: Win rate −11 pp, ELO −54. Unchanged in recent months: K/R at 0.66, Rating at 0.91, ADR at 75.3, Headshots at 39%. Last 30 days: 27 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.