RYZEN7800

Uzbekistan
On FACEIT since 2026 178 matches tracked 27 matches in 30 days
Last updated:

How does RYZEN7800 play?

Rating 1.05 K/R 0.76 ADR 83.4 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 178 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 20% good 1.10 to 1.29 8% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Level 9

Compared with 1,744 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+1 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 32%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.03+0.02 · Ø 1.01 better than 58%
Pistol kills per match 2.7
Zeus kills1 in 178 matches
Knife kills 7 in 178 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.0%).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 57%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 76%
MVPs per match 2.4+0.1 · Ø 2.3 better than 66%
4Ks and aces 33x 4K, 5 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 36%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +243
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.16, ADR −10.0, Headshots −2 pp, Win rate −11 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.58
JunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.70 (at the start 0.80). Slightly below the average (0.73).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −28 ELO
33 matches · 42% win rate
In match 1 of the day −14 ELO
40 matches · 43% win rate
On Wednesdays ±0 ELO, win rate 46%

RYZEN7800 loses the most ELO on Ancient: −28 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Highest rating in a match: 3.01 · Dust 2

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
58% better than 74%
0.78 better than 71%
85.4 better than 75%
1.07 better than 67%
59% of 357 duels better than 90%
28% of 40 situations better than 21%
Dust 242
55% better than 68%
0.83 better than 89%
88.7 better than 87%
1.17 better than 90%
52% of 211 duels better than 61%
35% of 20 situations better than 43%
Ancient33
42% better than 22%
0.75 better than 60%
79.6 better than 43%
1.03 better than 58%
52% of 172 duels better than 59%
19% of 16 situations better than 10%
Anubis13
62% -
0.64 -
74.4 -
0.90-
49% of 51 duels -
63% of 8 situations -
Nuke8
25% -
0.66 -
78.8 -
0.83-
39% of 38 duels -
0% of 3 situations -
Inferno7
43% -
0.72 -
81.7 -
0.90-
49% of 35 duels -
50% of 6 situations -
Cache6
17% -
0.61 -
73.4 -
0.80-
22% of 18 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RYZEN7800 plays

Across 178 matches RYZEN7800 averages K/R 0.76, ADR 83.4 and a rating of 1.05. Biggest strength: Rounds with first kill at 12%, better than 77% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 9 players. Averages 16.5 kills per match with 45% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 64 of 178 matches the rating was 1.10 or higher (36%), in 80 it was below 0.90. In 135 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: August 2026 at 1.18. RYZEN7800 loses the most ELO on Ancient (−28 ELO, win rate 42%). Things go best on Mirage (+273 ELO, win rate 58%). Match no. 2 of the day goes best: 61% win rate, +114 ELO. Improved over the last three months: ELO +243. Got weaker: K/R −0.10, Rating −0.16, ADR −10.0, Headshots −2 pp, Win rate −11 pp. Last 30 days: 27 matches, win rate 48%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.