RUSTIN_COHLE

Uzbekistan
On FACEIT since 2023 249 matches tracked 96 matches in 30 days
ELO ▲ 377
2,033
30-day peak: 2,157
Rank EU
#227,953
Uzbekistan #1,455 in Uzbekistan
Last updated:

How does RUSTIN_COHLE play?

Rating 1.09 K/R 0.79 ADR 84.7 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 249 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 9% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 54%+3 pp · Ø 51% better than 75%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.09+0.06 · Ø 1.03 better than 72%
Pistol kills per match 2.7
Knife kills 2 in 249 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 82%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 27x 4K, 8 aces in 166 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 9%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 16%
Deaths per round 73%+1 pp · Ø 72% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.4, ELO +162
= Stayed the same
K/R at 0.80, Rating at 1.10, Headshots at 55%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −92 ELO
38 matches · 42% win rate
In match 2 of the day −67 ELO
44 matches · 41% win rate
Between 0:00 and 6:00 −20 ELO, win rate 43%
On Saturdays −57 ELO, win rate 45%

RUSTIN_COHLE loses the most ELO on Ancient: −92 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Anubis
  2. Reached level 10 · Mirage
  3. Most kills in a match: 50 · Mirage
  4. Recorded match no. 100 · Anubis
  5. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
45% better than 28%
0.76 better than 62%
82.0 better than 59%
1.02 right on the average
48% of 257 duels better than 33%
39% of 28 situations better than 54%
Dust 255
53% better than 59%
0.71 better than 37%
77.2 better than 33%
0.98 better than 33%
51% of 228 duels right on the average
27% of 30 situations better than 20%
Anubis54
61% better than 84%
0.88 better than 94%
94.3 better than 96%
1.26 better than 97%
58% of 219 duels better than 85%
43% of 47 situations better than 63%
Ancient38
42% better than 22%
0.78 better than 69%
84.9 better than 72%
1.06 better than 63%
55% of 149 duels better than 72%
21% of 19 situations better than 11%
Inferno25
60% better than 66%
0.77 better than 69%
81.6 better than 58%
1.04 better than 53%
53% of 148 duels better than 54%
28% of 18 situations better than 28%
Nuke17
47% better than 23%
0.86 better than 84%
89.4 better than 77%
1.19 better than 82%
52% of 73 duels right on the average
38% of 13 situations right on the average
Cache3
100% -
0.78 -
81.8 -
1.02-
50% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How RUSTIN_COHLE plays

Across 249 matches RUSTIN_COHLE averages K/R 0.79, ADR 84.7 and a rating of 1.09. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 55% headshots. The strongest map is Anubis with a 61% win rate in 54 matches. In 114 of 249 matches the rating was 1.10 or higher (46%), in 70 it was below 0.90. In 166 matches with detailed stats: 27 4Ks and 8 aces. Best month by rating: November 2026 at 1.11. RUSTIN_COHLE loses the most ELO on Ancient (−92 ELO, win rate 42%). Things go best on Mirage (+22 ELO, win rate 45%). Match no. 3 of the day goes best: 58% win rate, −50 ELO. Improved over the last three months: ADR +4.4, ELO +162. Unchanged in recent months: K/R at 0.80, Rating at 1.10, Headshots at 55%, Win rate at 53%. Last 30 days: 96 matches, win rate 56%, net ELO +247.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.