RUSTIN_COHLE
Name history of RUSTIN_COHLE
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does RUSTIN_COHLE play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).
Compared with 2,003 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average55% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).
Utility and deaths
Weakness24% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.83. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.11. Last 3 months: 1.10 (at the start 1.06). Clearly above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 89.9. Last 3 months: 86.4 (at the start 82.0). Clearly above the average (80.7).
Share of headshot kills
Best month: November 2026 with 62%. Last 3 months: 55% (at the start 56%). Well above the average (49%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 53% (at the start 51%). Clearly above the average (50%).
Best month: October 2026 with 2,157. Last 3 months: 2,033 (at the start 1,871).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 249 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
RUSTIN_COHLE loses the most ELO on Ancient: −92 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.76 · Anubis
- Reached level 10 · Mirage
- Most kills in a match: 50 · Mirage
- Recorded match no. 100 · Anubis
- Longest win streak: 7 wins in a row · Anubis
Maps in detail
from the last 249 matchesCompared with players on the same level who have at least 15 matches on the map.
How RUSTIN_COHLE plays
Across 249 matches RUSTIN_COHLE averages K/R 0.79, ADR 84.7 and a rating of 1.09. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 55% headshots. The strongest map is Anubis with a 61% win rate in 54 matches. In 114 of 249 matches the rating was 1.10 or higher (46%), in 70 it was below 0.90. In 166 matches with detailed stats: 27 4Ks and 8 aces. Best month by rating: November 2026 at 1.11. RUSTIN_COHLE loses the most ELO on Ancient (−92 ELO, win rate 42%). Things go best on Mirage (+22 ELO, win rate 45%). Match no. 3 of the day goes best: 58% win rate, −50 ELO. Improved over the last three months: ADR +4.4, ELO +162. Unchanged in recent months: K/R at 0.80, Rating at 1.10, Headshots at 55%, Win rate at 53%. Last 30 days: 96 matches, win rate 56%, net ELO +247.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.