RUNitsAIMKUN

USA
On FACEIT since 2022 242 matches tracked 101 matches in 30 days
ELO ▲ 3
2,132
30-day peak: 2,204
Rank NA ▼ 1,074 places
#5,484
USA #3,057 in USA
30 days · prev. #4,410 · best #4,348
Last updated:

How does RUNitsAIMKUN play?

Rating 1.07 (from 218 matches) K/R 0.76 ADR 80.5 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 218 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 49%−2 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.06+0.03 · Ø 1.03 better than 63%
Pistol kills per match 2.7
Knife kills 6 in 242 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 60%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 33x 4K, 2 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 50%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 51%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +66
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 81.6, Headshots at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −94 ELO
53 matches · 51% win rate
On Dust 2 −36 ELO
59 matches · 56% win rate
On Mondays −5 ELO, win rate 33%

RUNitsAIMKUN loses the most ELO on Mirage: −94 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.22 · Dust 2

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
56% better than 67%
0.74 right on the average
78.8 better than 41%
1.06 better than 60%
50% of 252 duels better than 46%
45% of 40 situations better than 73%
Mirage53
51% better than 52%
0.74 right on the average
78.7 better than 41%
1.07 better than 65%
50% of 238 duels better than 43%
52% of 31 situations better than 86%
Ancient52
52% right on the average
0.78 better than 68%
84.9 better than 68%
1.08 better than 69%
50% of 245 duels better than 42%
27% of 22 situations better than 23%
Anubis37
41% better than 18%
0.78 better than 71%
82.0 better than 58%
1.06 better than 61%
51% of 157 duels right on the average
61% of 23 situations better than 92%
Nuke17
29% better than 2%
0.77 better than 59%
75.7 better than 26%
1.14 better than 77%
51% of 49 duels better than 43%
44% of 9 situations better than 59%
Cache13
46% -
0.81 -
85.7 -
1.13-
52% of 67 duels -
50% of 8 situations -
Inferno11
36% -
0.66 -
72.7 -
0.93-
34% of 41 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RUNitsAIMKUN plays

Across 242 matches RUNitsAIMKUN averages K/R 0.76 and ADR 80.5; the rating across the 218 rated matches is 1.07. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 56% win rate in 59 matches. In 87 of 218 matches the rating was 1.10 or higher (40%), in 75 it was below 0.90. In 146 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: September 2026 at 1.23. RUNitsAIMKUN loses the most ELO on Mirage (−94 ELO, win rate 51%). Things go best on Ancient (+39 ELO, win rate 52%). Match no. 2 of the day goes best: 58% win rate, −30 ELO. Improved over the last three months: Win rate +3 pp, ELO +66. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 81.6, Headshots at 52%. Last 30 days: 101 matches, win rate 49%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.