RUFFIAN

MN
On FACEIT since 2014 351 matches tracked 101 matches in 30 days
Last updated:

How does RUFFIAN play?

Rating 1.18 K/R 0.86 ADR 90.4 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 351 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 69%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Strength
Where do the kills come from?

67% headshots and so well above the average (51%).

Headshot rate 67%+16 pp · Ø 51% better than 99%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.4
Knife kills 5 in 351 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.8 pp · Ø 13.2% better than 80%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 3.0+0.7 · Ø 2.3 better than 94%
4Ks and aces 81x 4K, 11 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 56%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp, ELO +279
= Stayed the same
K/R at 0.85, ADR at 90.1
▼ Got worse
Rating −0.06, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.85 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −111 ELO
77 matches · 45% win rate
On Dust 2 −63 ELO
59 matches · 56% win rate
Between 0:00 and 6:00 −7 ELO, win rate 44%
On Thursdays −73 ELO, win rate 38%

RUFFIAN loses the most ELO in match 2 of the day: −111 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.78 · Cache
  2. Longest win streak: 10 wins in a row · Cache
  3. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
48% better than 34%
0.85 better than 87%
89.1 better than 83%
1.17 better than 84%
55% of 547 duels better than 70%
34% of 38 situations better than 39%
Inferno72
53% better than 39%
0.82 better than 68%
87.9 better than 66%
1.14 better than 61%
53% of 394 duels better than 39%
50% of 44 situations better than 80%
Cache63
63% -
0.93 -
99.2 -
1.30-
58% of 355 duels -
40% of 40 situations -
Dust 259
56% better than 63%
0.84 better than 87%
88.5 better than 80%
1.18 better than 86%
46% of 323 duels better than 19%
62% of 21 situations better than 94%
Anubis56
50% better than 40%
0.84 better than 87%
88.5 better than 83%
1.15 better than 80%
55% of 295 duels better than 68%
42% of 31 situations better than 58%
Nuke20
65% better than 75%
0.84 better than 79%
87.4 better than 73%
1.12 better than 69%
55% of 137 duels better than 63%
50% of 6 situations better than 77%

Compared with players on the same level who have at least 15 matches on the map.

How RUFFIAN plays

Across 351 matches RUFFIAN averages K/R 0.86, ADR 90.4 and a rating of 1.18. Biggest strength: Headshot rate at 67%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 19.1 kills per match with 67% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 186 of 351 matches the rating was 1.10 or higher (53%), in 80 it was below 0.90. In 277 matches with detailed stats: 81 4Ks and 11 aces. Best month by rating: July 2026 at 1.23. RUFFIAN loses the most ELO in match 2 of the day (−111 ELO, win rate 45%). Things go best on Mirage (+95 ELO, win rate 48%). Match no. 4 of the day goes best: 59% win rate, +88 ELO. Improved over the last three months: Win rate +7 pp, ELO +279. Got weaker: Rating −0.06, Headshots −3 pp. Unchanged in recent months: K/R at 0.85, ADR at 90.1. Last 30 days: 101 matches, win rate 47%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.