RU55OO

United Kingdom
214 matches tracked 27 matches in 30 days
Last updated:

How does RU55OO play?

Rating 0.98 K/R 0.71 ADR 74.6 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 214 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 48%−2 pp · Ø 50% better than 42%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 33%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (44%).

Headshot rate 34%−10 pp · Ø 44% better than 6%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.97−0.01 · Ø 0.98 better than 54%
Pistol kills per match 1.7
Knife kills 6 in 214 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 13.1%+0.1 pp · Ø 13.0% better than 59%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 40%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 25x 4K, 2 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.24).

Utility hit rate 26%−9 pp · Ø 35% better than 8%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 44%
Enemies flashed per round 0.65+0.41 · Ø 0.24 better than 99%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.8, Win rate −9 pp, ELO −51

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.76). Just below the average (0.71).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −56 ELO
31 matches · 45% win rate
On Dust 2 −34 ELO
47 matches · 43% win rate
Between 12:00 and 18:00 −33 ELO, win rate 43%
On Wednesdays +63 ELO, win rate 40%

RU55OO loses the most ELO on Ancient: −56 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Highest rating in a match: 2.08 · Ancient
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
43% better than 29%
0.66 better than 23%
71.1 better than 14%
0.93 better than 30%
45% of 247 duels better than 27%
35% of 37 situations better than 46%
Anubis41
46% better than 35%
0.74 better than 70%
77.1 better than 42%
1.02 better than 68%
51% of 222 duels better than 61%
24% of 29 situations better than 19%
Inferno36
69% better than 96%
0.81 better than 95%
83.3 better than 78%
1.11 better than 89%
54% of 256 duels better than 77%
55% of 29 situations better than 82%
Mirage35
54% better than 66%
0.62 better than 10%
65.0 better than 4%
0.85 better than 9%
42% of 185 duels better than 13%
54% of 13 situations better than 87%
Ancient31
45% better than 36%
0.74 better than 69%
76.3 better than 42%
1.02 better than 75%
51% of 169 duels better than 63%
23% of 22 situations better than 19%
Nuke16
31% better than 3%
0.71 better than 45%
79.0 right on the average
0.95 better than 36%
52% of 81 duels better than 63%
38% of 21 situations better than 46%
Cache7
57% -
0.61 -
67.4 -
0.81-
53% of 32 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RU55OO plays

Across 214 matches RU55OO averages K/R 0.71, ADR 74.6 and a rating of 0.98. Biggest strength: Rounds with first kill at 12%, better than 80% of level 5 players. Most room to improve: Headshot rate at 34%, better than only 6% of level 5 players. Averages 15.6 kills per match with 34% headshots. The strongest map is Inferno with a 69% win rate in 36 matches. In 70 of 214 matches the rating was 1.10 or higher (33%), in 87 it was below 0.90. In 172 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: July 2026 at 1.05. RU55OO loses the most ELO on Ancient (−56 ELO, win rate 45%). Things go best on Inferno (+77 ELO, win rate 69%). Match no. 2 of the day goes best: 59% win rate, +5 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.06, Rating −0.08, ADR −5.8, Win rate −9 pp, ELO −51. Last 30 days: 27 matches, win rate 44%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.