RRECHINU

Argentina
On FACEIT since 2017 126 matches tracked 78 matches in 30 days
ELO ▲ 118
2,052
30-day peak: 2,052
Rank EU
#222,010
Argentina #562 in Argentina
Last updated:

How does RRECHINU play?

Rating 1.13 K/R 0.81 ADR 84.8 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 126 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 11%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 89%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 23x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 28%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 65%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether RRECHINU is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 116 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.84
AugSepOctNov

Best month: October 2026 with 0.86.

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −29 ELO
28 matches · 43% win rate
On Dust 2 −6 ELO
42 matches · 67% win rate
On Ancient −1 ELO
20 matches · 65% win rate

RRECHINU loses the most ELO in match 1 of the day: −29 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 30 · Ancient
  3. Reached level 10 · Nuke
  4. Highest rating in a match: 2.50 · Dust 2
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
67% better than 94%
0.86 better than 91%
90.0 better than 87%
1.19 better than 89%
59% of 180 duels better than 88%
46% of 24 situations better than 73%
Mirage34
50% better than 43%
0.72 better than 40%
79.5 better than 44%
0.99 better than 36%
40% of 139 duels better than 5%
61% of 23 situations better than 95%
Ancient20
65% better than 89%
0.91 better than 97%
90.4 better than 87%
1.30 better than 98%
49% of 83 duels better than 39%
29% of 17 situations better than 28%
Anubis15
47% better than 34%
0.75 better than 55%
79.0 better than 39%
1.05 better than 57%
53% of 70 duels better than 61%
43% of 7 situations better than 63%
Nuke9
56% -
0.85 -
83.1 -
1.16-
52% of 31 duels -
71% of 7 situations -
Inferno3
33% -
0.72 -
71.5 -
0.94-
50% of 12 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RRECHINU plays

Across 126 matches RRECHINU averages K/R 0.81, ADR 84.8 and a rating of 1.13. Biggest strength: K/D at 1.16, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 41% headshots. The strongest map is Dust 2 with a 67% win rate in 42 matches. In 59 of 126 matches the rating was 1.10 or higher (47%), in 36 it was below 0.90. In 126 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: October 2026 at 1.22. RRECHINU loses the most ELO in match 1 of the day (−29 ELO, win rate 43%). Things go best on Mirage (+19 ELO, win rate 50%). From match no. 5 of the day on, things go best: 65% win rate, −56 ELO. Last 30 days: 78 matches, win rate 59%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.