RPJ

Vatican City
On FACEIT since 2020 272 matches tracked 144 matches in 30 days
ELO ▲ 156
2,431
30-day peak: 2,475
Rank EU
#69,497
Vatican City #105 in Vatican City
Last updated:

How does RPJ play?

Rating 1.12 K/R 0.80 ADR 86.4 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 272 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 3.6
Knife kills 1 in 272 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 63x 4K, 4 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 38%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +174, First kills +1 pp, Clutch 1v1 +6 pp
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 86.7
▼ Got worse
Win rate −5 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −128 ELO
34 matches · 38% win rate
On Mirage −73 ELO
85 matches · 59% win rate
Between 6:00 and 12:00 −44 ELO, win rate 48%
On Sundays −27 ELO, win rate 46%

RPJ loses the most ELO in match 2 of the day: −128 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.45 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
59% better than 76%
0.82 better than 80%
87.8 better than 79%
1.15 better than 82%
58% of 339 duels better than 83%
45% of 49 situations better than 68%
Dust 249
41% better than 14%
0.77 better than 62%
83.9 better than 63%
1.09 better than 64%
51% of 191 duels better than 47%
30% of 37 situations better than 27%
Ancient37
41% better than 17%
0.75 right on the average
81.8 better than 49%
1.03 right on the average
50% of 160 duels better than 41%
33% of 27 situations better than 39%
Anubis31
65% better than 88%
0.84 better than 87%
91.7 better than 91%
1.19 better than 87%
59% of 150 duels better than 86%
29% of 17 situations better than 26%
Cache24
63% -
0.77 -
85.3 -
1.07-
55% of 129 duels -
67% of 12 situations -
Inferno24
58% better than 57%
0.85 better than 80%
90.2 better than 79%
1.23 better than 85%
48% of 123 duels better than 20%
0% of 10 situations better than 1%
Nuke22
55% better than 49%
0.80 better than 70%
84.4 better than 65%
1.11 better than 70%
54% of 94 duels better than 56%
25% of 8 situations better than 17%

Compared with players on the same level who have at least 15 matches on the map.

How RPJ plays

Across 272 matches RPJ averages K/R 0.80, ADR 86.4 and a rating of 1.12. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 61% headshots. The strongest map is Anubis with a 65% win rate in 31 matches. In 136 of 272 matches the rating was 1.10 or higher (50%), in 75 it was below 0.90. In 272 matches with detailed stats: 63 4Ks and 4 aces. Best month by rating: October 2026 at 1.14. RPJ loses the most ELO in match 2 of the day (−128 ELO, win rate 38%). Things go best in match 4 of the day (+55 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +55 ELO. Improved over the last three months: Headshots +4 pp, ELO +174, First kills +1 pp, Clutch 1v1 +6 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 86.7. Last 30 days: 144 matches, win rate 51%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.