ROMZ666

Russia
On FACEIT since 2026 163 matches tracked 33 matches in 30 days
Last updated:

How does ROMZ666 play?

Rating 1.09 (from 142 matches) K/R 0.79 ADR 87.2 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 142 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.01).

Headshot rate 52%+4 pp · Ø 48% better than 72%
AWP share of kills 8%−3 pp · Ø 11% better than 42%
K/D 1.12+0.11 · Ø 1.01 better than 85%
Pistol kills per match 3.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (4.0%).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 71%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 73%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 22x 4K, 5 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 61%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.10, Rating +0.20, ADR +9.1, Win rate +10 pp
= Stayed the same
Headshots at 52%, ELO at 1,784
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.92. Last 3 months: 0.84 (at the start 0.74). Well above the average (0.73).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
41 matches · 44% win rate
In match 1 of the day +65 ELO
54 matches · 43% win rate

ROMZ666 loses the most ELO on Mirage: −23 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.50 · Ancient
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
48% better than 41%
0.79 better than 78%
87.8 better than 84%
1.11 better than 79%
48% of 221 duels better than 33%
44% of 32 situations better than 70%
Mirage41
44% better than 27%
0.80 better than 80%
87.4 better than 84%
1.06 better than 65%
55% of 166 duels better than 75%
24% of 21 situations better than 16%
Ancient26
58% better than 74%
0.82 better than 88%
90.2 better than 91%
1.15 better than 90%
49% of 101 duels better than 35%
23% of 13 situations better than 15%
Anubis22
77% better than 99%
0.76 better than 65%
86.2 better than 77%
1.13 better than 84%
57% of 96 duels better than 81%
43% of 14 situations better than 65%
Nuke7
14% -
0.77 -
85.5 -
1.03-
41% of 39 duels -
33% of 3 situations -
Inferno6
83% -
0.64 -
76.1 -
0.89-
43% of 14 duels -
50% of 2 situations -
Cache5
40% -
0.75 -
84.2 -
0.93-
40% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ROMZ666 plays

Across 163 matches ROMZ666 averages K/R 0.79 and ADR 87.2; the rating across the 142 rated matches is 1.09. Biggest strength: Damage per round (ADR) at 87.2, better than 88% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 9 players. Averages 17.0 kills per match with 52% headshots. The strongest map is Anubis with a 77% win rate in 22 matches. In 66 of 142 matches the rating was 1.10 or higher (46%), in 46 it was below 0.90. In 103 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: September 2026 at 1.31. ROMZ666 loses the most ELO on Mirage (−23 ELO, win rate 44%). Things go best on Dust 2 (+91 ELO, win rate 48%). Match no. 2 of the day goes best: 60% win rate. Improved over the last three months: K/R +0.10, Rating +0.20, ADR +9.1, Win rate +10 pp. Unchanged in recent months: Headshots at 52%, ELO at 1,784. Last 30 days: 33 matches, win rate 64%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.