ROJOOOOOOOOO

VE
312 matches tracked 171 matches in 30 days
ELO ▼ 92
1,881
30-day peak: 2,341
Rank NA ▲ 699 places
#7,596
30 days · prev. #8,295 · best #6,697
Last updated:

How does ROJOOOOOOOOO play?

Rating 1.02 K/R 0.72 ADR 81.0 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 312 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so right on the average (49%).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 1%−9 pp · Ø 10% better than 8%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.0
Knife kills 2 in 312 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just below the average (4.0%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 41%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 47x 4K, 4 aces in 312 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 81%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
Whether ROJOOOOOOOOO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 312 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: September 2026 with 0.73.

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −204 ELO
41 matches · 32% win rate
On Ancient −102 ELO
49 matches · 47% win rate
Between 12:00 and 18:00 −60 ELO, win rate 45%
On Sundays −30 ELO, win rate 41%

ROJOOOOOOOOO loses the most ELO in match 1 of the day: −204 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 39 · Cache
  3. Highest rating in a match: 2.22 · Inferno

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
59% better than 78%
0.72 right on the average
80.4 better than 53%
1.04 better than 60%
49% of 305 duels better than 44%
33% of 51 situations better than 39%
Mirage74
49% better than 42%
0.72 better than 43%
81.7 better than 58%
1.00 better than 44%
46% of 335 duels better than 22%
41% of 51 situations better than 59%
Ancient49
47% better than 35%
0.72 better than 41%
83.5 better than 68%
1.02 better than 53%
49% of 205 duels better than 38%
30% of 27 situations better than 28%
Anubis34
50% better than 45%
0.64 better than 7%
75.2 better than 22%
0.90 better than 10%
44% of 134 duels better than 14%
13% of 8 situations better than 5%
Inferno34
41% better than 14%
0.75 better than 60%
82.2 better than 61%
1.02 better than 48%
62% of 147 duels better than 92%
31% of 16 situations better than 32%
Cache18
67% -
0.81 -
86.0 -
1.12-
50% of 106 duels -
31% of 13 situations -
Nuke12
25% -
0.71 -
73.4 -
1.05-
36% of 47 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ROJOOOOOOOOO plays

Across 312 matches ROJOOOOOOOOO averages K/R 0.72, ADR 81.0 and a rating of 1.02. Biggest strength: Utility damage per round at 5.6, better than 81% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 25% of level 9 players. Averages 15.6 kills per match with 49% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 120 of 312 matches the rating was 1.10 or higher (38%), in 123 it was below 0.90. In 312 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: September 2026 at 1.04. ROJOOOOOOOOO loses the most ELO in match 1 of the day (−204 ELO, win rate 32%). Things go best in match 4 of the day (+29 ELO, win rate 70%). Match no. 4 of the day goes best: 70% win rate, +29 ELO. Last 30 days: 171 matches, win rate 52%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.