RMVRN

Russia
On FACEIT since 2015 253 matches tracked 74 matches in 30 days
Last updated:

How does RMVRN play?

Rating 0.73 (from 252 matches) K/R 0.50 ADR 61.4 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.73
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 24%
Rating distribution from 252 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 2% good 1.10 to 1.29 7% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 58%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 37%−14 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 34%

Weapons and aim

Weakness
Where do the kills come from?

0.70 K/D and so well below the average (1.00).

Headshot rate 36%−11 pp · Ø 47% better than 4%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.70−0.30 · Ø 1.00 better than 1%
Pistol kills per match 1.9
Knife kills 3 in 253 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.2).

2K rounds 8.0%−5.0 pp · Ø 13.0% better than 1%
3K rounds 1.6%−2.3 pp · Ø 3.9% better than 1%
MVPs per match 1.5−0.7 · Ø 2.2 better than 1%
4Ks and aces 6x 4K, 1 ace in 182 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.27).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 95%
Enemies flashed per round 0.54+0.27 · Ø 0.27 better than 96%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +11 pp, ELO +244
= Stayed the same
K/R at 0.52, Rating at 0.75, ADR at 63.5, Headshots at 36%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.52
JunJulAugSepOctNov

Best month: September 2026 with 0.55. Last 3 months: 0.52 (at the start 0.49). Well below the average (0.72).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −307 ELO
44 matches · 32% win rate
In match 1 of the day −295 ELO
58 matches · 33% win rate
On Fridays −164 ELO, win rate 34%

RMVRN loses the most ELO on Dust 2: −307 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.55 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 26 · Mirage

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis47
40% better than 17%
0.51 better than 1%
63.9 better than 1%
0.72 better than 1%
38% of 115 duels better than 3%
37% of 27 situations better than 46%
Ancient44
52% better than 56%
0.49 better than 1%
60.3 better than 1%
0.71 better than 1%
36% of 102 duels better than 3%
55% of 22 situations better than 88%
Dust 244
32% better than 3%
0.53 better than 1%
60.4 better than 1%
0.75 better than 1%
37% of 110 duels better than 2%
21% of 29 situations better than 10%
Inferno42
64% better than 85%
0.52 better than 1%
67.7 better than 5%
0.78 better than 1%
49% of 139 duels better than 42%
45% of 20 situations better than 68%
Mirage34
38% better than 13%
0.44 better than 1%
54.8 better than 1%
0.64 better than 1%
28% of 71 duels better than 1%
26% of 27 situations better than 17%
Nuke23
52% better than 38%
0.53 better than 1%
61.2 better than 1%
0.75 better than 1%
41% of 51 duels better than 7%
44% of 18 situations better than 63%
Cache17
65% -
0.54 -
60.2 -
0.80-
45% of 33 duels -
25% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RMVRN plays

Across 253 matches RMVRN averages K/R 0.50 and ADR 61.4; the rating across the 252 rated matches is 0.73. Biggest strength: Utility damage per round at 7.3, better than 95% of level 8 players. Most room to improve: Rating at 0.73, better than only 1% of level 8 players. Averages 11.3 kills per match with 36% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 23 of 252 matches the rating was 1.10 or higher (9%), in 191 it was below 0.90. In 182 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: September 2026 at 0.78. RMVRN loses the most ELO on Dust 2 (−307 ELO, win rate 32%). Things go best on Inferno (+240 ELO, win rate 64%). Match no. 4 of the day goes best: 63% win rate, +173 ELO. Improved over the last three months: Win rate +11 pp, ELO +244. Unchanged in recent months: K/R at 0.52, Rating at 0.75, ADR at 63.5, Headshots at 36%. Last 30 days: 74 matches, win rate 58%, net ELO +279.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.