RIPsnake

United Kingdom
On FACEIT since 2024 426 matches tracked 86 matches in 30 days
ELO ▼ 150
2,352
30-day peak: 2,502
Rank EU
#87,292
United Kingdom #1,563 in United Kingdom
Last updated:

How does RIPsnake play?

Rating 0.96 K/R 0.71 ADR 78.3 from 426 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 426 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (381 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.94−0.10 · Ø 1.04 better than 14%
Pistol kills per match 3.0
Knife kills 14 in 426 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 22%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 61x 4K, 3 aces in 381 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 83%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 77%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 78.1, Headshots at 55%
▼ Got worse
Rating −0.06, Win rate −12 pp, ELO −87

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 426 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −107 ELO
52 matches · 40% win rate
On Mirage −101 ELO
148 matches · 51% win rate
Between 0:00 and 6:00 −1 ELO, win rate 45%
On Sundays −94 ELO, win rate 42%

RIPsnake loses the most ELO in match 2 of the day: −107 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 426 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage148
51% better than 46%
0.72 better than 37%
79.2 better than 39%
0.97 better than 26%
45% of 763 duels better than 16%
44% of 55 situations better than 68%
Dust 2111
44% better than 24%
0.69 better than 23%
77.3 better than 28%
0.93 better than 13%
47% of 612 duels better than 26%
49% of 59 situations better than 76%
Ancient54
52% better than 47%
0.74 better than 43%
80.1 better than 39%
1.00 better than 32%
52% of 274 duels right on the average
54% of 24 situations better than 84%
Inferno50
50% better than 32%
0.70 better than 28%
76.6 better than 26%
0.95 better than 15%
48% of 275 duels better than 22%
43% of 28 situations better than 63%
Anubis31
65% better than 87%
0.69 better than 24%
76.7 better than 26%
0.92 better than 13%
44% of 161 duels better than 14%
27% of 15 situations better than 23%
Nuke18
44% better than 20%
0.74 better than 45%
80.9 right on the average
0.98 better than 29%
54% of 131 duels better than 60%
25% of 8 situations better than 20%
Cache7
71% -
0.74 -
77.3 -
1.07-
58% of 33 duels -
60% of 5 situations -
Vertigo3
33% -
0.94 -
106.7 -
1.35-
57% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RIPsnake plays

Across 426 matches RIPsnake averages K/R 0.71, ADR 78.3 and a rating of 0.96. Biggest strength: Utility damage per round at 5.5, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 55% headshots. The strongest map is Anubis with a 65% win rate in 31 matches. In 131 of 426 matches the rating was 1.10 or higher (31%), in 193 it was below 0.90. In 381 matches with detailed stats: 61 4Ks and 3 aces. Best month by rating: July 2026 at 1.01. RIPsnake loses the most ELO in match 2 of the day (−107 ELO, win rate 40%). Things go best from match 5 of the day (+96 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +96 ELO. Got weaker: Rating −0.06, Win rate −12 pp, ELO −87. Unchanged in recent months: K/R at 0.71, ADR at 78.1, Headshots at 55%. Last 30 days: 86 matches, win rate 42%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.