REZAB3L

France
On FACEIT since 2014 234 matches tracked 50 matches in 30 days
ELO ▲ 60
2,254
30-day peak: 2,306
Rank EU
#119,214
France #2,269 in France
Last updated:

How does REZAB3L play?

Rating 1.03 (from 184 matches) K/R 0.74 ADR 82.6 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 184 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 51%+1 pp · Ø 50% better than 58%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.01−0.03 · Ø 1.04 better than 37%
Pistol kills per match 3.3
Knife kills 7 in 234 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 56%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 44%
MVPs per match 2.5+0.1 · Ø 2.4 better than 69%
4Ks and aces 40x 4K, 6 aces in 159 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 8.6+4.4 · Ø 4.2 better than 99%
Enemies flashed per round 0.59+0.29 · Ø 0.30 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +74
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 81.5
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −50 ELO
27 matches · 44% win rate
In match 1 of the day −37 ELO
82 matches · 44% win rate
Between 0:00 and 6:00 −83 ELO, win rate 33%
On Wednesdays +42 ELO, win rate 42%

REZAB3L loses the most ELO on Nuke: −50 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Dust 2
  2. Most kills in a match: 36 · Inferno
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
46% better than 27%
0.74 right on the average
82.8 better than 59%
1.07 better than 59%
51% of 305 duels right on the average
40% of 30 situations better than 55%
Inferno61
54% better than 47%
0.76 better than 55%
86.8 better than 68%
1.03 better than 40%
55% of 271 duels better than 63%
32% of 22 situations better than 31%
Cache42
55% -
0.75 -
82.1 -
1.07-
48% of 155 duels -
27% of 11 situations -
Ancient35
54% better than 56%
0.69 better than 21%
77.4 better than 24%
0.96 better than 22%
45% of 141 duels better than 16%
30% of 23 situations better than 27%
Nuke27
44% better than 14%
0.73 better than 42%
81.2 better than 47%
1.00 better than 39%
38% of 117 duels better than 4%
18% of 11 situations better than 12%

Compared with players on the same level who have at least 15 matches on the map.

How REZAB3L plays

Across 234 matches REZAB3L averages K/R 0.74 and ADR 82.6; the rating across the 184 rated matches is 1.03. Biggest strength: Utility damage per round at 8.6, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 51% headshots. The strongest map is Cache with a 55% win rate in 42 matches. In 72 of 184 matches the rating was 1.10 or higher (39%), in 72 it was below 0.90. In 159 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: August 2026 at 1.10. REZAB3L loses the most ELO on Nuke (−50 ELO, win rate 44%). Things go best in match 4 of the day (+110 ELO, win rate 70%). Match no. 4 of the day goes best: 70% win rate, +110 ELO. Improved over the last three months: Win rate +3 pp, ELO +74. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 81.5. Last 30 days: 50 matches, win rate 52%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.