REVENGEJJ

Turkey
On FACEIT since 2015 159 matches tracked 50 matches in 30 days
Last updated:
Next update possible in 1h 2m

How does REVENGEJJ play?

Rating 0.93 (from 138 matches) K/R 0.68 ADR 74.1 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 36% weak 0.75 to 0.89 12% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.04).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 0.92−0.12 · Ø 1.04 better than 10%
Pistol kills per match 2.6
Knife kills 1 in 159 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 18%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 23%
MVPs per match 2.2−0.2 · Ø 2.4 better than 34%
4Ks and aces 10x 4K, 3 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 83%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, ELO +297
= Stayed the same
K/R at 0.68, ADR at 73.5, Win rate at 56%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +24 ELO
20 matches · 50% win rate
On Wednesdays +41 ELO, win rate 41%

REVENGEJJ loses the most ELO in match 4 of the day: +24 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Inferno
  2. Longest win streak: 7 wins in a row · Nuke
  3. Recorded match no. 100 · Anubis
  4. Reached level 10 · Anubis
  5. Most kills in a match: 36 · Nuke

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
69% better than 95%
0.70 better than 28%
74.5 better than 19%
0.99 better than 31%
51% of 200 duels right on the average
54% of 28 situations better than 86%
Anubis44
57% better than 67%
0.68 better than 20%
75.0 better than 18%
0.94 better than 17%
50% of 167 duels better than 39%
46% of 24 situations better than 72%
Nuke25
32% better than 2%
0.70 better than 32%
76.2 better than 29%
0.96 better than 29%
44% of 126 duels better than 14%
55% of 11 situations better than 87%
Cache18
50% -
0.64 -
73.7 -
0.86-
41% of 75 duels -
38% of 8 situations -
Inferno14
50% -
0.63 -
71.1 -
0.85-
40% of 62 duels -
56% of 9 situations -
Vertigo5
80% -
0.65 -
72.0 -
0.97-
36% of 25 duels -
33% of 3 situations -
Mirage4
50% -
0.56 -
61.6 -
0.68-
50% of 26 duels -
-
Overpass3
33% -
0.73 -
82.5 -
0.90-
56% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How REVENGEJJ plays

Across 159 matches REVENGEJJ averages K/R 0.68 and ADR 74.1; the rating across the 138 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.93, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 69% win rate in 45 matches. In 33 of 138 matches the rating was 1.10 or higher (24%), in 56 it was below 0.90. In 117 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: October 2026 at 0.98. REVENGEJJ loses the most ELO in match 4 of the day (+24 ELO, win rate 50%). Things go best on Anubis (+63 ELO, win rate 57%). Match no. 3 of the day goes best: 65% win rate, +53 ELO. Improved over the last three months: Rating +0.05, ELO +297. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.68, ADR at 73.5, Win rate at 56%. Last 30 days: 50 matches, win rate 60%, net ELO +189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.