RES_KORMIT1
Compared with 1,636 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Strength2.5 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.14 K/D and so clearly above the average (1.01).
Impact
AverageExactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.80. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.13. Last 3 months: 1.12 (at the start 1.09). Well above the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 86.0. Last 3 months: 84.4 (at the start 76.1). Slightly above the average (80.0).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months: 49% (at the start 46%). Just above the average (48%).
Matches won (win rate)
Best month: September 2026 with 50%. Last 3 months: 48% (at the start 33%). Clearly below the average (51%).
Best month: October 2026 with 1,970. Last 3 months: 1,904 (at the start 1,942).
Rounds with first kill
Best month: September 2026 with 8%. Last 3 months: 8% (at the start 7%). Well below the average (10%).
1v1 clutches won
Best month: October 2026 with 52%. Last 3 months: 43% (at the start 39%). Slightly above the average (39%).
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Nuke
- Most kills in a match: 40 · Ancient
- Highest rating in a match: 1.98 · Dust 2
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How RES_KORMIT1 plays
Across 61 matches RES_KORMIT1 averages K/R 0.78, ADR 81.6 and a rating of 1.11. Biggest strength: K/D at 1.14, better than 88% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 17.2 kills per match with 48% headshots. The strongest map is Mirage with a 31% win rate in 13 matches. In 26 of 61 matches the rating was 1.10 or higher (43%), in 19 it was below 0.90. In 61 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. Improved over the last three months: K/R +0.04, ADR +8.3, Headshots +3 pp, Win rate +15 pp, First kills +1 pp. Unchanged in recent months: Rating at 1.12, ELO at 1,904, Clutch 1v1 at 43%. Last 30 days: 30 matches, win rate 47%, net ELO +33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.