RESERCH

Poland
On FACEIT since 2020 222 matches tracked 72 matches in 30 days
ELO ▼ 44
2,077
30-day peak: 2,178
Rank EU
#201,776
Poland #11,499 in Poland
Last updated:

How does RESERCH play?

Rating 1.01 K/R 0.73 ADR 80.0 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 222 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 84%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 3.1
Knife kills 2 in 222 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 43%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 32%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 33x 4K, 6 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 64%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +266
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 80.1, Win rate at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: June 2026 with 0.75. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −87 ELO
65 matches · 43% win rate
In match 4 of the day +55 ELO
23 matches · 26% win rate
Between 6:00 and 12:00 −51 ELO, win rate 24%
On Mondays −5 ELO, win rate 37%

RESERCH loses the most ELO on Mirage: −87 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Nuke
  2. Reached level 10 · Cache
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 8 wins in a row · Ancient
  5. Highest rating in a match: 2.48 · Mirage

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
43% better than 21%
0.71 better than 35%
78.5 better than 39%
0.97 better than 29%
53% of 275 duels better than 62%
40% of 40 situations better than 55%
Ancient38
47% better than 35%
0.76 better than 58%
81.2 better than 49%
1.06 better than 61%
57% of 156 duels better than 80%
43% of 23 situations better than 66%
Nuke31
65% better than 79%
0.79 better than 63%
87.3 better than 73%
1.11 better than 71%
55% of 138 duels better than 68%
46% of 28 situations better than 68%
Anubis28
43% better than 22%
0.71 better than 34%
80.3 better than 45%
0.97 better than 27%
47% of 143 duels better than 27%
33% of 15 situations better than 38%
Dust 228
29% better than 2%
0.64 better than 9%
72.1 better than 11%
0.87 better than 6%
45% of 108 duels better than 18%
25% of 16 situations better than 17%
Cache15
67% -
0.68 -
78.1 -
0.96-
57% of 75 duels -
43% of 14 situations -
Inferno11
45% -
0.85 -
87.7 -
1.21-
66% of 47 duels -
56% of 9 situations -
Vertigo6
67% -
0.69 -
76.0 -
0.99-
58% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RESERCH plays

Across 222 matches RESERCH averages K/R 0.73, ADR 80.0 and a rating of 1.01. Biggest strength: Headshot rate at 55%, better than 84% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 55% headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 81 of 222 matches the rating was 1.10 or higher (36%), in 87 it was below 0.90. In 202 matches with detailed stats: 33 4Ks and 6 aces. Best month by rating: August 2026 at 1.06. RESERCH loses the most ELO on Mirage (−87 ELO, win rate 43%). Things go best on Ancient (+65 ELO, win rate 47%). Match no. 2 of the day goes best: 54% win rate, −1 ELO. Improved over the last three months: Headshots +5 pp, ELO +266. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 80.1, Win rate at 47%. Last 30 days: 72 matches, win rate 46%, net ELO +358.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.