REFLEX666_
Name history of REFLEX666_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does REFLEX666_ play?
Compared with 1,613 players in this group, each player over up to their last 100 matches.
Opening
Strength54% of opening duels won and so clearly above the average (51%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average51% headshots and so clearly above the average (48%).
Impact
StrengthExactly 3 kills in 5.0% of rounds and so well above the average (3.9%).
Utility and deaths
Average0.44 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.88. Last 3 months: 0.81 (at the start 0.57). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: November 2026 with 1.21. Last 3 months: 1.11 (at the start 0.84). Well above the average (1.01).
Damage per round (ADR)
Best month: November 2026 with 93.4. Last 3 months: 87.1 (at the start 63.7). Clearly above the average (79.8).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 50% (at the start 54%). Slightly above the average (48%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 49% (at the start 52%). Slightly below the average (51%).
Best month: November 2026 with 1,675. Last 3 months: 1,560 (at the start 1,207).
Rounds with first kill
Best month: November 2026 with 14%. Last 3 months: 12% (at the start 9%). Clearly above the average (10%).
1v1 clutches won
Best month: August 2026 with 71%. Last 3 months: 34% (at the start 71%). Clearly below the average (39%).
Patterns
From the last 251 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
REFLEX666_ loses the most ELO on Ancient: −63 ELO, 53% win rate
Records and milestones
from recorded matches- Most kills in a match: 59 · Dust 2
- Highest rating in a match: 2.45 · Mirage
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 251 matchesCompared with players on the same level who have at least 15 matches on the map.
How REFLEX666_ plays
Across 251 matches REFLEX666_ averages K/R 0.79, ADR 85.0 and a rating of 1.08. Biggest strength: 3K rounds at 5.0%, better than 87% of level 8 players. Most room to improve: Utility damage per round at 2.8, better than only 18% of level 8 players. Averages 17.4 kills per match with 51% headshots. The strongest map is Anubis with a 61% win rate in 38 matches. In 111 of 251 matches the rating was 1.10 or higher (44%), in 86 it was below 0.90. In 251 matches with detailed stats: 60 4Ks and 9 aces. Best month by rating: November 2026 at 1.21. REFLEX666_ loses the most ELO on Ancient (−63 ELO, win rate 53%). Things go best in match 1 of the day (+40 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +40 ELO. Improved over the last three months: K/R +0.24, Rating +0.27, ADR +23.4, ELO +353, First kills +3 pp. Got weaker: Headshots −4 pp, Win rate −3 pp, Clutch 1v1 −37 pp. Last 30 days: 130 matches, win rate 50%, net ELO −187.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.