RED_BOY

Morocco
On FACEIT since 2017 169 matches tracked 26 matches in 30 days
Last updated:

How does RED_BOY play?

Rating 0.84 (from 137 matches) K/R 0.59 ADR 68.4 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 137 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 8

Compared with 1,432 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 44%−7 pp · Ø 51% better than 8%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 25%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.00).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.85−0.15 · Ø 1.00 better than 4%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.3% of rounds and so well below the average (13.2%).

2K rounds 9.3%−3.9 pp · Ø 13.2% better than 1%
3K rounds 2.2%−1.7 pp · Ø 3.9% better than 1%
MVPs per match 1.7−0.5 · Ø 2.2 better than 3%
4Ks and aces 8x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.7 · Ø 4.2 better than 70%
Enemies flashed per round 0.49+0.22 · Ø 0.27 better than 90%
Deaths per round 70%−2 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.05, ADR −4.0, Win rate −3 pp

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.68. Last 3 months: 0.57 (at the start 0.62). Well below the average (0.72).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −81 ELO
57 matches · 35% win rate
On Inferno −79 ELO
47 matches · 43% win rate

RED_BOY loses the most ELO in match 1 of the day: −81 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.52 · Anubis
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 29 · Inferno

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
48% better than 41%
0.62 better than 6%
71.4 better than 10%
0.88 better than 9%
46% of 187 duels better than 25%
34% of 35 situations better than 42%
Inferno47
43% better than 19%
0.60 better than 4%
68.9 better than 5%
0.87 better than 9%
44% of 116 duels better than 17%
54% of 26 situations better than 82%
Anubis20
50% right on the average
0.58 better than 2%
66.8 better than 2%
0.79 better than 2%
55% of 56 duels better than 71%
56% of 9 situations better than 90%
Cache11
55% -
0.53 -
62.8 -
0.81-
52% of 31 duels -
0% of 1 situations -
Mirage5
40% -
0.56 -
60.9 -
0.78-
62% of 13 duels -
25% of 4 situations -
Ancient4
0% -
0.36 -
42.3 -
0.43-
9% of 11 duels -
0% of 1 situations -
Overpass4
0% -
0.54 -
63.4 -
0.56-
42% of 12 duels -
-
Nuke3
67% -
0.55 -
63.7 -
1.07-
50% of 4 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RED_BOY plays

Across 169 matches RED_BOY averages K/R 0.59 and ADR 68.4; the rating across the 137 rated matches is 0.84. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: 3K rounds at 2.2%, better than only 1% of level 8 players. Averages 12.8 kills per match with 50% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 30 of 137 matches the rating was 1.10 or higher (22%), in 80 it was below 0.90. In 73 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: November 2026 at 1.01. RED_BOY loses the most ELO in match 1 of the day (−81 ELO, win rate 35%). Things go best on Anubis (+27 ELO, win rate 50%). Match no. 4 of the day goes best: 50% win rate. Got weaker: K/R −0.05, ADR −4.0, Win rate −3 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 26 matches, win rate 38%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.