REDV

Palestine
On FACEIT since 2017 207 matches tracked 97 matches in 30 days
Last updated:

How does REDV play?

Rating 1.05 K/R 0.73 ADR 81.8 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 207 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 31%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.06+0.02 · Ø 1.04 better than 50%
Pistol kills per match 3.0
Knife kills 12 in 207 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 52%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 36x 4K, 4 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.31).

Utility hit rate 45%+10 pp · Ø 35% better than 98%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 93%
Enemies flashed per round 0.08−0.23 · Ø 0.31 better than 2%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether REDV is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 207 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −271 ELO
64 matches · 50% win rate
From match 5 of the day −237 ELO
103 matches · 43% win rate
Between 18:00 and 24:00 −210 ELO, win rate 42%
On Mondays −61 ELO, win rate 38%

REDV loses the most ELO on Dust 2: −271 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Mirage
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 2.51 · Dust 2

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
50% better than 39%
0.78 better than 65%
84.7 better than 65%
1.13 better than 73%
47% of 253 duels better than 24%
32% of 38 situations better than 31%
Mirage60
50% better than 40%
0.71 better than 30%
79.3 better than 37%
1.01 better than 36%
52% of 261 duels right on the average
48% of 48 situations better than 79%
Inferno27
59% better than 63%
0.68 better than 15%
81.6 better than 35%
1.04 better than 29%
57% of 91 duels better than 64%
38% of 13 situations better than 44%
Nuke27
56% right on the average
0.69 better than 15%
79.2 better than 30%
0.96 better than 14%
48% of 103 duels better than 21%
41% of 17 situations better than 54%
Cache24
38% -
0.74 -
83.3 -
1.06-
54% of 82 duels -
33% of 15 situations -
Ancient4
25% -
0.71 -
81.2 -
1.02-
11% of 9 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How REDV plays

Across 207 matches REDV averages K/R 0.73, ADR 81.8 and a rating of 1.05. Biggest strength: Utility hit rate at 45%, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 48% headshots. The strongest map is Inferno with a 59% win rate in 27 matches. In 84 of 207 matches the rating was 1.10 or higher (41%), in 69 it was below 0.90. In 207 matches with detailed stats: 36 4Ks and 4 aces. REDV loses the most ELO on Dust 2 (−271 ELO, win rate 50%). Things go best on Nuke (+90 ELO, win rate 56%). Match no. 4 of the day goes best: 67% win rate, +29 ELO. Last 30 days: 97 matches, win rate 53%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.