REDSEXRED

Montenegro
On FACEIT since 2020 148 matches tracked 41 matches in 30 days
ELO ▼ 84
2,040
30-day peak: 2,124
Rank EU
#229,147
Montenegro #355 in Montenegro
Last updated:

How does REDSEXRED play?

Rating 1.00 (from 127 matches) K/R 0.72 ADR 80.2 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.06+0.03 · Ø 1.03 better than 63%
Pistol kills per match 2.9
Knife kills 2 in 148 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 10x 4K, 2 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 40%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 48%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +273
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.18, Rating −0.21, ADR −14.4, Win rate −8 pp

Sep to Nov 2026 compared with Dec 2025 to Jul 2026.

Kills per round (K/R)

0.53
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months: 0.65 (at the start 0.83). Clearly below the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −47 ELO
22 matches · 55% win rate
In match 3 of the day −42 ELO
24 matches · 46% win rate
Between 12:00 and 18:00 −23 ELO, win rate 48%
On Mondays −31 ELO, win rate 45%

REDSEXRED loses the most ELO on Anubis: −47 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Anubis
  3. Longest win streak: 10 wins in a row · Mirage
  4. Highest rating in a match: 1.89 · Mirage
  5. Most kills in a match: 32 · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
60% better than 82%
0.80 better than 77%
87.0 better than 79%
1.08 better than 67%
59% of 278 duels better than 89%
35% of 26 situations better than 41%
Dust 236
50% better than 45%
0.66 better than 17%
74.3 better than 19%
0.93 better than 20%
49% of 128 duels better than 39%
35% of 20 situations better than 45%
Anubis22
55% better than 64%
0.64 better than 8%
73.0 better than 12%
0.86 better than 4%
43% of 81 duels better than 14%
36% of 11 situations better than 45%
Ancient17
41% better than 17%
0.69 better than 26%
79.0 better than 40%
1.00-
54% of 65 duels better than 65%
30% of 10 situations better than 30%
Nuke8
25% -
0.63 -
66.2 -
0.92-
46% of 26 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How REDSEXRED plays

Across 148 matches REDSEXRED averages K/R 0.72 and ADR 80.2; the rating across the 127 rated matches is 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 44% headshots. The strongest map is Mirage with a 60% win rate in 62 matches. In 45 of 127 matches the rating was 1.10 or higher (35%), in 50 it was below 0.90. In 107 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 1.16. REDSEXRED loses the most ELO on Anubis (−47 ELO, win rate 55%). Things go best in match 2 of the day (+27 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +27 ELO. Improved over the last three months: ELO +273. Got weaker: K/R −0.18, Rating −0.21, ADR −14.4, Win rate −8 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 41 matches, win rate 44%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.