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RED22

USA
On FACEIT since 2020 337 matches tracked
ELO
2,595
Peak across recorded matches: 2,595
Rank SA ▲ 587 places
#896
USA #926 in USA
30 days · prev. #1,483 · best #831
Last updated:

How does RED22 play?

Rating 0.98 K/R 0.67 ADR 74.7 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 337 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 46%−6 pp · Ø 52% better than 9%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 76%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.5
Knife kills 1 in 337 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 11.5%−2.0 pp · Ø 13.5% better than 7%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 5%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 29x 4K, 4 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

0.68 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.68+0.38 · Ø 0.30 better than 99%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +299
= Stayed the same
K/R at 0.66, Rating at 0.97, ADR at 74.2, Headshots at 54%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: June 2026 with 0.73. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −102 ELO
78 matches · 46% win rate
In match 4 of the day −51 ELO
43 matches · 47% win rate
On Tuesdays −99 ELO, win rate 42%

RED22 loses the most ELO on Dust 2: −102 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 2.04 · Anubis

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
54% better than 58%
0.68 better than 19%
75.3 better than 20%
0.98 better than 28%
46% of 351 duels better than 19%
34% of 61 situations better than 38%
Dust 278
46% better than 26%
0.62 better than 5%
72.3 better than 10%
0.91 better than 9%
38% of 279 duels better than 2%
45% of 47 situations better than 72%
Ancient46
54% better than 52%
0.69 better than 20%
76.1 better than 19%
1.02 better than 40%
49% of 154 duels better than 32%
49% of 47 situations better than 73%
Anubis39
49% better than 33%
0.66 better than 12%
75.2 better than 18%
1.01 better than 37%
40% of 131 duels better than 3%
39% of 23 situations better than 52%
Cache22
59% better than 66%
0.64 better than 12%
70.5 better than 11%
0.95 better than 27%
59% of 82 duels better than 85%
50% of 14 situations better than 76%
Inferno20
65% better than 76%
0.71 better than 20%
77.3 better than 22%
1.09 better than 46%
52% of 56 duels better than 36%
78% of 9 situations better than 99%
Nuke13
38% -
0.72 -
77.7 -
1.04-
49% of 41 duels -
60% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RED22 plays

Across 337 matches RED22 averages K/R 0.67, ADR 74.7 and a rating of 0.98. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.5 kills per match with 55% headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 115 of 337 matches the rating was 1.10 or higher (34%), in 137 it was below 0.90. In 239 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: June 2026 at 1.04. RED22 loses the most ELO on Dust 2 (−102 ELO, win rate 46%). Things go best on Mirage (+174 ELO, win rate 54%). Match no. 1 of the day goes best: 58% win rate, +100 ELO. Improved over the last three months: ELO +299. Unchanged in recent months: K/R at 0.66, Rating at 0.97, ADR at 74.2, Headshots at 54%, Win rate at 52%. Last 30 days: 9 matches, win rate 89%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.