RECEPCIONIST

Brazil
127 matches tracked 23 matches in 30 days
ELO ▲ 41
2,026
30-day peak: 2,052
Rank SA ▲ 157 places
#5,154
Brazil #3,144 in Brazil
30 days · prev. #5,311 · best #5,154
Last updated:

How does RECEPCIONIST play?

Rating 0.93 K/R 0.66 ADR 74.4 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 46%−4 pp · Ø 50% better than 31%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.91−0.11 · Ø 1.02 better than 13%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (13.2%).

2K rounds 11.3%−1.9 pp · Ø 13.2% better than 8%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 19%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 14x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.33 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 66%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether RECEPCIONIST is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.59
AprMayJunJulAugSepOct

Best month: April 2026 with 0.70.

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −56 ELO
20 matches · 40% win rate
In match 1 of the day +38 ELO
42 matches · 40% win rate
Between 12:00 and 18:00 +30 ELO, win rate 40%

RECEPCIONIST loses the most ELO on Cache: −56 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.11 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
58% better than 75%
0.65 better than 12%
74.0 better than 19%
0.92 better than 16%
47% of 230 duels better than 25%
29% of 14 situations better than 25%
Dust 235
54% better than 63%
0.69 better than 29%
76.0 better than 28%
0.96 better than 29%
46% of 145 duels better than 26%
57% of 23 situations better than 91%
Cache20
40% -
0.58 -
66.6 -
0.80-
44% of 80 duels -
64% of 11 situations -
Anubis11
36% -
0.73 -
80.6 -
1.00-
55% of 60 duels -
33% of 3 situations -
Ancient6
100% -
0.88 -
88.0 -
1.23-
58% of 33 duels -
100% of 2 situations -
Inferno5
0% -
0.62 -
72.2 -
0.81-
38% of 24 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RECEPCIONIST plays

Across 127 matches RECEPCIONIST averages K/R 0.66, ADR 74.4 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 48 matches. In 38 of 127 matches the rating was 1.10 or higher (30%), in 65 it was below 0.90. In 99 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: April 2026 at 0.99. RECEPCIONIST loses the most ELO on Cache (−56 ELO, win rate 40%). Things go best on Dust 2 (+65 ELO, win rate 54%). Match no. 3 of the day goes best: 67% win rate, −37 ELO. Last 30 days: 23 matches, win rate 43%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.