REALPLAYER

Brazil
On FACEIT since 2019 312 matches tracked 93 matches in 30 days
ELO ▼ 246
2,080
30-day peak: 2,326
Rank SA ▼ 68 places
#5,287
Brazil #3,215 in Brazil
30 days · prev. #5,219 · best #3,346
Last updated:

How does REALPLAYER play?

Rating 0.95 K/R 0.68 ADR 78.8 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 312 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.93−0.10 · Ø 1.03 better than 17%
Pistol kills per match 2.6
Knife kills 6 in 312 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 26%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 34x 4K, 4 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 84%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 79.4, Headshots at 45%
▼ Got worse
Win rate −9 pp, ELO −269

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: June 2026 with 0.72. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −65 ELO
36 matches · 53% win rate
On Mirage −57 ELO
52 matches · 38% win rate
Between 12:00 and 18:00 −106 ELO, win rate 38%
On Mondays +72 ELO, win rate 40%

REALPLAYER loses the most ELO on Cache: −65 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Cache
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
46% better than 30%
0.66 better than 16%
77.0 better than 31%
0.92 better than 15%
44% of 508 duels better than 16%
36% of 50 situations better than 42%
Ancient52
56% better than 67%
0.71 better than 35%
81.4 better than 52%
0.96 better than 29%
47% of 278 duels better than 25%
36% of 25 situations better than 48%
Mirage52
38% better than 10%
0.65 better than 14%
74.8 better than 23%
0.91 better than 14%
39% of 244 duels better than 4%
57% of 21 situations better than 92%
Cache36
53% -
0.74 -
81.6 -
1.05-
48% of 172 duels -
52% of 29 situations -
Inferno36
53% right on the average
0.68 better than 26%
82.2 better than 55%
0.97 better than 30%
39% of 169 duels better than 4%
33% of 12 situations better than 37%
Anubis22
32% better than 4%
0.69 better than 26%
80.7 better than 50%
0.91 better than 13%
52% of 102 duels better than 54%
40% of 10 situations better than 56%
Nuke10
40% -
0.65 -
74.6 -
0.89-
51% of 37 duels -
43% of 7 situations -
Overpass3
67% -
0.75 -
83.4 -
1.04-
48% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How REALPLAYER plays

Across 312 matches REALPLAYER averages K/R 0.68, ADR 78.8 and a rating of 0.95. Biggest strength: Utility damage per round at 6.0, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 45% headshots. The strongest map is Ancient with a 56% win rate in 52 matches. In 86 of 312 matches the rating was 1.10 or higher (28%), in 137 it was below 0.90. In 218 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: June 2026 at 1.03. REALPLAYER loses the most ELO on Cache (−65 ELO, win rate 53%). Things go best on Ancient (+15 ELO, win rate 56%). Match no. 1 of the day goes best: 54% win rate, −79 ELO. Got weaker: Win rate −9 pp, ELO −269. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 79.4, Headshots at 45%. Last 30 days: 93 matches, win rate 40%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.