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REALINHO

France
On FACEIT since 2014 425 matches tracked 110 matches in 30 days
Last updated:

How does REALINHO play?

Rating 0.94 K/R 0.67 ADR 75.8 from 425 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 425 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (328 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 44%−8 pp · Ø 52% better than 3%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 15%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 0.92−0.13 · Ø 1.05 better than 7%
Pistol kills per match 2.3
Knife kills 3 in 425 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.6%).

2K rounds 11.9%−1.7 pp · Ø 13.6% better than 10%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 43x 4K, 2 aces in 328 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 74.9, Headshots at 50%, ELO at 2,930
▼ Got worse
K/R −0.04, Rating −0.05, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 425 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −263 ELO
80 matches · 45% win rate
On Cache −150 ELO
47 matches · 40% win rate
Between 6:00 and 12:00 −118 ELO, win rate 45%
On Fridays −111 ELO, win rate 48%

REALINHO loses the most ELO in match 2 of the day: −263 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Dust 2
  2. Most kills in a match: 36 · Cache
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 425 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2169
60% better than 74%
0.69 better than 21%
77.7 better than 28%
0.97 better than 20%
46% of 862 duels better than 18%
35% of 78 situations better than 40%
Nuke77
57% better than 54%
0.63 better than 5%
70.5 better than 6%
0.88 better than 5%
42% of 383 duels better than 7%
35% of 26 situations better than 39%
Anubis75
51% better than 40%
0.69 better than 22%
77.3 better than 27%
0.95 better than 17%
46% of 358 duels better than 19%
38% of 45 situations right on the average
Inferno56
46% better than 13%
0.64 better than 3%
72.8 better than 5%
0.87 better than 1%
42% of 308 duels better than 3%
22% of 23 situations better than 14%
Cache47
40% better than 10%
0.70 better than 17%
78.5 better than 24%
0.97 better than 13%
46% of 226 duels better than 12%
39% of 33 situations better than 49%

Compared with players on the same level who have at least 15 matches on the map.

How REALINHO plays

Across 425 matches REALINHO averages K/R 0.67, ADR 75.8 and a rating of 0.94. Biggest strength: Utility hit rate at 40%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 44%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 14.6 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 169 matches. In 119 of 425 matches the rating was 1.10 or higher (28%), in 184 it was below 0.90. In 328 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: August 2026 at 1.00. REALINHO loses the most ELO in match 2 of the day (−263 ELO, win rate 45%). Things go best on Anubis (+109 ELO, win rate 51%). Match no. 4 of the day goes best: 64% win rate, +20 ELO. Got weaker: K/R −0.04, Rating −0.05, Win rate −3 pp. Unchanged in recent months: ADR at 74.9, Headshots at 50%, ELO at 2,930. Last 30 days: 110 matches, win rate 58%, net ELO +410.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.