RBT-exe

North Macedonia
On FACEIT since 2026 217 matches tracked 56 matches in 30 days
Last updated:

How does RBT-exe play?

Rating 1.02 K/R 0.75 ADR 83.0 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 217 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 9

Compared with 1,707 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 64%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 80%
AWP share of kills 2%−8 pp · Ø 10% better than 11%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.2%).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 68%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 30x 4K, 3 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 61%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 8%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, ELO +70
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.11, ADR −6.1, Win rate −10 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.72 (at the start 0.79). Just below the average (0.73).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −53 ELO
31 matches · 45% win rate
On Dust 2 −32 ELO
66 matches · 47% win rate
On Saturdays +44 ELO, win rate 43%

RBT-exe loses the most ELO in match 3 of the day: −53 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.28 · Ancient

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
47% better than 34%
0.76 better than 66%
85.1 better than 75%
1.04 better than 59%
52% of 252 duels better than 56%
39% of 36 situations right on the average
Mirage57
65% better than 91%
0.72 better than 44%
79.2 better than 46%
0.98 better than 36%
53% of 250 duels better than 64%
40% of 35 situations better than 57%
Ancient35
49% better than 40%
0.73 right on the average
80.9 better than 51%
0.99 better than 44%
50% of 144 duels better than 46%
41% of 27 situations better than 60%
Anubis29
52% better than 55%
0.76 better than 65%
83.8 better than 68%
1.03 better than 57%
52% of 122 duels better than 55%
41% of 17 situations better than 61%
Inferno11
55% -
0.75 -
87.3 -
1.06-
50% of 54 duels -
29% of 7 situations -
Nuke9
33% -
0.86 -
89.0 -
1.21-
55% of 49 duels -
50% of 4 situations -
Cache8
38% -
0.75 -
82.6 -
1.01-
50% of 34 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RBT-exe plays

Across 217 matches RBT-exe averages K/R 0.75, ADR 83.0 and a rating of 1.02. Biggest strength: Headshot rate at 53%, better than 80% of level 9 players. Averages 16.2 kills per match with 53% headshots. The strongest map is Mirage with a 65% win rate in 57 matches. In 77 of 217 matches the rating was 1.10 or higher (35%), in 81 it was below 0.90. In 196 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: July 2026 at 1.23. RBT-exe loses the most ELO in match 3 of the day (−53 ELO, win rate 45%). Things go best on Mirage (+68 ELO, win rate 65%). Match no. 1 of the day goes best: 64% win rate, +61 ELO. Improved over the last three months: Headshots +5 pp, ELO +70. Got weaker: K/R −0.07, Rating −0.11, ADR −6.1, Win rate −10 pp. Last 30 days: 56 matches, win rate 43%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.