RAa-_

RO
356 matches tracked 133 matches in 30 days
Last updated:

How does RAa-_ play?

Rating 1.11 (from 170 matches) K/R 0.81 ADR 87.5 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 170 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (303 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 5%−6 pp better than 30%
K/D 1.08+0.05 better than 65%
Pistol kills per match 3.1
Knife kills 4 in 356 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.5%+2.2 pp better than 90%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 77x 4K, 7 aces in 303 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 46%+11 pp better than 98%
Utility damage per round 6.8+2.7 better than 95%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +60
= Stayed the same
K/R at 0.81, ADR at 87.4
▼ Got worse
Headshots −2 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.81 (at the start 0.80).

Patterns

From the last 356 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −24 ELO
46 matches · 52% wins
On Mirage −3 ELO
62 matches · 55% wins
On Fridays −20 ELO, win rate 38%

RAa-_ loses the most ELO on Inferno: −24 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Dust 2
  2. Most kills in a match: 53 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 356 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2119
50% better than 41%
0.82 better than 83%
88.6 better than 83%
1.13 better than 76%
46% of 606 duels better than 23%
43% of 47 situations better than 64%
Ancient65
48% better than 35%
0.80 better than 75%
84.2 better than 64%
1.01 better than 40%
46% of 317 duels better than 21%
44% of 32 situations better than 71%
Mirage62
55% better than 61%
0.82 better than 82%
88.2 better than 82%
1.09 better than 66%
46% of 335 duels better than 21%
37% of 27 situations better than 46%
Inferno46
52% better than 38%
0.81 better than 80%
90.4 better than 85%
1.15 better than 81%
49% of 269 duels better than 31%
40% of 15 situations level
Nuke33
55% better than 47%
0.82 better than 73%
85.2 better than 61%
1.14-
45% of 187 duels better than 16%
43% of 7 situations better than 57%
Anubis16
38% better than 9%
0.77 better than 65%
86.7 better than 78%
1.06-
57% of 79 duels better than 80%
33% of 9 situations better than 40%
Cache15
53% -
0.82 -
86.5 -
1.11-
51% of 67 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RAa-_ plays

Across 356 matches RAa-_ averages K/R 0.81 and ADR 87.5; the rating across the 170 rated matches is 1.11. Biggest strength: Utility with impact at 46%. That is better than 98% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 17.8 kills per match, 45% of them headshots. The strongest map is Nuke with a 55% win rate in 33 matches. In 82 of 170 matches the rating was 1.10 or higher (48%), in 55 it was below 0.90. In 303 matches with detailed stats: 77 4Ks and 7 aces. Best month by rating: September 2026 at 1.11. RAa-_ loses the most ELO on Inferno (−24 ELO, win rate 52%). Things go best on Dust 2 (+200 ELO, win rate 50%). Improved over the last three months: ELO +60. Got weaker: Headshots −2 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.81, ADR at 87.4. Last 30 days: 133 matches, win rate 48%, ELO balance +54.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.