RAZAFUERTE

Argentina
On FACEIT since 2021 301 matches tracked 60 matches in 30 days
ELO ▲ 148
2,109
30-day peak: 2,133
Rank SA ▲ 152 places
#4,732
Argentina #1,005 in Argentina
30 days · prev. #4,884 · best #4,178
Last updated:

How does RAZAFUERTE play?

Rating 0.88 K/R 0.61 ADR 66.6 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 301 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 55%
AWP share of kills 3%−9 pp · Ø 12% better than 16%
K/D 0.87−0.16 · Ø 1.03 better than 4%
Pistol kills per match 2.5
Zeus kills1 in 301 matches
Knife kills 4 in 301 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 10.6%−2.8 pp · Ø 13.4% better than 2%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 2%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 27x 4K, 0 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 41%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 22%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.61, Rating at 0.88, ADR at 66.5
▼ Got worse
Headshots −4 pp, Win rate −3 pp, ELO −57

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: August 2026 with 0.65. Last 3 months: 0.61 (at the start 0.62). Well below the average (0.74).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −9 ELO
22 matches · 45% win rate
On Wednesdays −103 ELO, win rate 37%

RAZAFUERTE loses the most ELO on Dust 2: −9 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.04 · Anubis
  3. Most kills in a match: 30 · Ancient
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
49% better than 41%
0.61 better than 5%
65.4 better than 2%
0.87 better than 7%
46% of 438 duels better than 22%
40% of 89 situations better than 59%
Ancient54
56% better than 64%
0.64 better than 9%
71.1 better than 8%
0.91 better than 14%
51% of 205 duels better than 47%
55% of 31 situations better than 86%
Anubis35
60% better than 76%
0.65 better than 11%
69.3 better than 4%
0.97 better than 27%
40% of 139 duels better than 5%
42% of 26 situations better than 59%
Nuke26
58% better than 58%
0.59 better than 3%
62.3 better than 1%
0.85 better than 4%
46% of 96 duels better than 16%
42% of 19 situations better than 57%
Dust 222
45% better than 29%
0.60 better than 3%
64.4 better than 1%
0.85 better than 4%
43% of 74 duels better than 13%
63% of 16 situations better than 96%
Cache16
56% -
0.60 -
65.2 -
0.90-
45% of 60 duels -
23% of 13 situations -
Inferno7
14% -
0.53 -
59.2 -
0.73-
28% of 18 duels -
33% of 3 situations -
Vertigo3
100% -
0.62 -
80.2 -
0.87-
64% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RAZAFUERTE plays

Across 301 matches RAZAFUERTE averages K/R 0.61, ADR 66.6 and a rating of 0.88. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 66.6, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.6 kills per match with 50% headshots. The strongest map is Anubis with a 60% win rate in 35 matches. In 67 of 301 matches the rating was 1.10 or higher (22%), in 164 it was below 0.90. In 231 matches with detailed stats: 27 4Ks and 0 aces. Best month by rating: August 2026 at 0.92. RAZAFUERTE loses the most ELO on Dust 2 (−9 ELO, win rate 45%). Things go best on Nuke (+152 ELO, win rate 58%). Match no. 4 of the day goes best: 57% win rate, +106 ELO. Got weaker: Headshots −4 pp, Win rate −3 pp, ELO −57. Unchanged in recent months: K/R at 0.61, Rating at 0.88, ADR at 66.5. Last 30 days: 60 matches, win rate 57%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.