RAPAPAM-
Name history of RAPAPAM-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).
Compared with 2,127 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so just above the average (51%).
Clutch
Average17% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.03).
Impact
AverageExactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).
Utility and deaths
Average32% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.01. Last 3 months: 0.95 (at the start 1.01). Clearly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 79.4. Last 3 months: 75.7 (at the start 79.4). Clearly below the average (80.8).
Share of headshot kills
Best month: November 2026 with 61%. Last 3 months: 53% (at the start 55%). Clearly above the average (49%).
Matches won (win rate)
Best month: October 2026 with 58%. Last 3 months: 49% (at the start 46%). Just below the average (50%).
Best month: October 2026 with 2,145. Last 3 months: 2,007 (at the start 2,036).
Rounds with first kill
Best month: October 2026 with 10%. Last 3 months: 10% (at the start 9%). Right on the average (10%).
1v1 clutches won
Best month: August 2026 with 41%. Last 3 months: 30% (at the start 41%). Clearly below the average (38%).
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
RAPAPAM- loses the most ELO on Mirage: −73 ELO, 50% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Mirage
- Longest win streak: 4 wins in a row · Mirage
- Highest rating in a match: 1.90 · Mirage
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How RAPAPAM- plays
Across 81 matches RAPAPAM- averages K/R 0.69, ADR 76.9 and a rating of 0.97. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.97, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 54% headshots. The strongest map is Dust 2 with a 55% win rate in 22 matches. In 26 of 81 matches the rating was 1.10 or higher (32%), in 39 it was below 0.90. In 73 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. RAPAPAM- loses the most ELO on Mirage (−73 ELO, win rate 50%). Match no. 1 of the day goes best: 53% win rate, −74 ELO. Improved over the last three months: Win rate +3 pp, First kills +1 pp. Got weaker: Rating −0.06, Headshots −2 pp, Clutch 1v1 −11 pp. Unchanged in recent months: K/R at 0.68, ADR at 75.7, ELO at 2,007. Last 30 days: 53 matches, win rate 51%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.