RANTSId

Finland
On FACEIT since 2014 167 matches tracked 25 matches in 30 days
ELO ▲ 160
2,312
30-day peak: 2,312
Rank EU
#103,134
Finland #2,740 in Finland
Last updated:

How does RANTSId play?

Rating 1.05 K/R 0.74 ADR 79.8 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 23%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 19x 4K, 0 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.10
= Stayed the same
ADR at 82.0, Win rate at 52%
▼ Got worse
Headshots −2 pp, ELO −303

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −44 ELO
20 matches · 40% win rate
On Anubis −21 ELO
26 matches · 58% win rate
From match 5 of the day +47 ELO
24 matches · 42% win rate

RANTSId loses the most ELO on Inferno: −44 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Cache
  2. Most kills in a match: 48 · Nuke
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke39
59% better than 64%
0.78 better than 56%
82.5 better than 48%
1.11 better than 64%
60% of 149 duels better than 88%
42% of 24 situations better than 57%
Dust 229
41% better than 14%
0.63 better than 6%
72.4 better than 11%
0.92 better than 12%
55% of 89 duels better than 71%
16% of 19 situations better than 4%
Anubis26
58% better than 68%
0.70 better than 28%
77.0 better than 26%
1.00 better than 36%
50% of 122 duels better than 40%
29% of 17 situations better than 26%
Mirage21
57% better than 69%
0.76 better than 56%
82.5 better than 56%
1.06 better than 56%
54% of 74 duels better than 67%
50% of 8 situations better than 80%
Inferno20
40% better than 11%
0.77 better than 54%
81.5 better than 41%
1.11 better than 59%
45% of 77 duels better than 9%
18% of 11 situations better than 9%
Cache18
61% better than 74%
0.80 better than 72%
86.5 better than 68%
1.12 better than 70%
59% of 66 duels better than 81%
63% of 8 situations better than 91%
Ancient12
33% -
0.72 -
75.7 -
1.02-
57% of 47 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RANTSId plays

Across 167 matches RANTSId averages K/R 0.74, ADR 79.8 and a rating of 1.05. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 78 of 167 matches the rating was 1.10 or higher (47%), in 59 it was below 0.90. In 121 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: October 2026 at 1.14. RANTSId loses the most ELO on Inferno (−44 ELO, win rate 40%). Things go best on Mirage (+55 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +25 ELO. Improved over the last three months: K/R +0.06, Rating +0.10. Got weaker: Headshots −2 pp, ELO −303. Unchanged in recent months: ADR at 82.0, Win rate at 52%. Last 30 days: 25 matches, win rate 68%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.