RAMS3Y

Turkey
On FACEIT since 2016 174 matches tracked 53 matches in 30 days
Last updated:

How does RAMS3Y play?

Rating 1.13 (from 125 matches) K/R 0.79 ADR 86.9 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 125 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 27%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.8
Knife kills 2 in 174 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 67%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 85%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 38x 4K, 4 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 90%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.20, ADR +7.3, Win rate +6 pp
= Stayed the same
Headshots at 46%
▼ Got worse
ELO −206

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.95
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.95. Last 3 months: 0.84 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −107 ELO
28 matches · 43% win rate
On Ancient −56 ELO
24 matches · 46% win rate
On Wednesdays −136 ELO, win rate 37%

RAMS3Y loses the most ELO from match 5 of the day: −107 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.25 · Inferno
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
55% better than 62%
0.87 better than 92%
92.8 better than 91%
1.25 better than 93%
55% of 288 duels better than 71%
48% of 25 situations better than 77%
Ancient24
46% better than 24%
0.72 better than 34%
82.0 better than 50%
0.95 better than 20%
49% of 100 duels better than 34%
18% of 11 situations better than 8%
Anubis23
43% better than 20%
0.72 better than 37%
80.2 better than 44%
1.03-
44% of 59 duels better than 11%
43% of 7 situations better than 62%
Nuke21
43% better than 17%
0.77 right on the average
85.7 better than 63%
1.16-
54% of 71 duels better than 57%
43% of 7 situations better than 60%
Inferno19
53% better than 44%
0.76 right on the average
86.3 better than 67%
1.08 right on the average
51% of 86 duels better than 35%
43% of 7 situations better than 59%
Mirage9
33% -
0.73 -
83.0 -
1.03-
52% of 42 duels -
60% of 5 situations -
Cache5
20% -
0.64 -
68.7 -
0.78-
41% of 17 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RAMS3Y plays

Across 174 matches RAMS3Y averages K/R 0.79 and ADR 86.9; the rating across the 125 rated matches is 1.13. Biggest strength: Utility damage per round at 6.1, better than 90% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 55% win rate in 69 matches. In 67 of 125 matches the rating was 1.10 or higher (54%), in 36 it was below 0.90. In 116 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: November 2026 at 1.34. RAMS3Y loses the most ELO from match 5 of the day (−107 ELO, win rate 43%). Things go best in match 3 of the day (+20 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +20 ELO. Improved over the last three months: K/R +0.11, Rating +0.20, ADR +7.3, Win rate +6 pp. Got weaker: ELO −206. Unchanged in recent months: Headshots at 46%. Last 30 days: 53 matches, win rate 55%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.