RAMOSCWBCS

Brazil
On FACEIT since 2015 301 matches tracked 107 matches in 30 days
ELO ▼ 56
2,101
30-day peak: 2,240
Rank SA ▼ 1,115 places
#4,884
Brazil #2,998 in Brazil
30 days · prev. #3,769 · best #3,124
Last updated:

How does RAMOSCWBCS play?

Rating 1.08 K/R 0.78 ADR 83.9 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 301 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 14%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.08+0.05 · Ø 1.03 better than 69%
Pistol kills per match 2.6
Knife kills 15 in 301 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 53x 4K, 6 aces in 300 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 47%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 86%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Clutch 1v1 +8 pp
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 84.2, ELO at 2,101
▼ Got worse
Win rate −7 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
59 matches · 49% win rate
On Ancient −31 ELO
42 matches · 52% win rate
Between 6:00 and 12:00 +51 ELO, win rate 41%
On Saturdays +25 ELO, win rate 46%

RAMOSCWBCS loses the most ELO on Mirage: −57 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Most kills in a match: 44 · Dust 2
  3. Reached level 10 · Ancient
  4. Longest win streak: 10 wins in a row · Mirage
  5. Highest rating in a match: 2.32 · Cache

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
48% better than 41%
0.78 better than 70%
84.0 better than 67%
1.07 better than 63%
51% of 409 duels right on the average
42% of 31 situations better than 60%
Mirage59
49% better than 40%
0.80 better than 76%
86.7 better than 77%
1.09 better than 71%
49% of 266 duels better than 37%
35% of 26 situations better than 42%
Inferno56
52% better than 49%
0.76 right on the average
81.7 better than 47%
1.07 right on the average
54% of 284 duels better than 54%
41% of 29 situations better than 54%
Ancient42
52% right on the average
0.76 better than 60%
82.8 better than 58%
1.03 right on the average
53% of 185 duels better than 60%
57% of 21 situations better than 88%
Anubis37
68% better than 92%
0.83 better than 87%
88.7 better than 87%
1.17 better than 89%
58% of 182 duels better than 83%
47% of 15 situations better than 74%
Nuke13
54% -
0.70 -
76.3 -
0.98-
53% of 40 duels -
53% of 15 situations -
Cache11
64% -
0.75 -
75.5 -
1.09-
39% of 46 duels -
43% of 7 situations -
Vertigo3
67% -
0.69 -
89.7 -
0.96-
67% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RAMOSCWBCS plays

Across 301 matches RAMOSCWBCS averages K/R 0.78, ADR 83.9 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 46% headshots. The strongest map is Anubis with a 68% win rate in 37 matches. In 136 of 301 matches the rating was 1.10 or higher (45%), in 98 it was below 0.90. In 300 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: September 2026 at 1.13. RAMOSCWBCS loses the most ELO on Mirage (−57 ELO, win rate 49%). Things go best on Anubis (+59 ELO, win rate 68%). From match no. 5 of the day on, things go best: 59% win rate, +14 ELO. Improved over the last three months: Headshots +2 pp, Clutch 1v1 +8 pp. Got weaker: Win rate −7 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 84.2, ELO at 2,101. Last 30 days: 107 matches, win rate 52%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.