RAGE4MERCy

Morocco
162 matches tracked
Last updated:

How does RAGE4MERCy play?

Rating 0.92 (from 161 matches) K/R 0.69 ADR 78.2 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 161 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 7

Compared with 1,322 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 19%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 13%−8 pp · Ø 21% better than 9%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.90−0.10 · Ø 1.00 better than 17%
Pistol kills per match 2.2
Knife kills 5 in 162 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.8%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 49%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 25%
MVPs per match 2.0−0.2 · Ø 2.2 better than 27%
4Ks and aces 11x 4K, 0 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 67%
Deaths per round 77%+5 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 7 average
Whether RAGE4MERCy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 18 matches from the last 3 months and 144 before.

Kills per round (K/R)

0.64
MarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.71.

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
24 matches · 38% win rate
On Dust 2 −67 ELO
47 matches · 43% win rate
In match 2 of the day −32 ELO
28 matches · 43% win rate

RAGE4MERCy loses the most ELO on Ancient: −90 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.86 · Nuke

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
43% better than 26%
0.64 better than 14%
72.4 better than 16%
0.87 better than 11%
48% of 209 duels better than 39%
39% of 23 situations better than 56%
Mirage44
66% better than 92%
0.70 better than 37%
79.4 better than 48%
0.95 better than 31%
49% of 243 duels better than 41%
52% of 23 situations better than 87%
Ancient24
38% better than 10%
0.76 better than 71%
85.6 better than 82%
0.99 right on the average
54% of 130 duels better than 73%
33% of 9 situations better than 41%
Anubis18
33% better than 7%
0.73 better than 55%
83.1 better than 70%
0.94 better than 28%
46% of 69 duels better than 26%
22% of 9 situations better than 16%
Inferno15
47% better than 34%
0.71 right on the average
78.4 better than 45%
0.96 better than 39%
44% of 77 duels better than 19%
57% of 7 situations better than 87%
Cache10
80% -
0.64 -
74.4 -
0.85-
50% of 54 duels -
20% of 5 situations -
Nuke3
33% -
0.76 -
86.3 -
0.98-
62% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How RAGE4MERCy plays

Across 162 matches RAGE4MERCy averages K/R 0.69 and ADR 78.2; the rating across the 161 rated matches is 0.92. Biggest strength: Utility damage per round at 5.5, better than 82% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 9% of level 7 players. Averages 15.1 kills per match with 47% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 37 of 161 matches the rating was 1.10 or higher (23%), in 80 it was below 0.90. In 82 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 0.96. RAGE4MERCy loses the most ELO on Ancient (−90 ELO, win rate 38%). Things go best on Mirage (+55 ELO, win rate 66%). Match no. 1 of the day goes best: 61% win rate, −55 ELO. Last 30 days: 2 matches, win rate 0%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.