R5vuyJHy9n

Russia
On FACEIT since 2021 425 matches tracked 104 matches in 30 days
ELO ▼ 195
2,980
30-day peak: 3,207
Rank EU ▼ 5,094 places
#9,460
Russia #2,727 in Russia
30 days · prev. #4,366 · best #3,065
Last updated:

How does R5vuyJHy9n play?

Rating 1.12 (from 424 matches) K/R 0.79 ADR 82.3 from 425 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 425 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (362 matches).

2,750-2,999 ELO

Compared with 11,820 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 60%+8 pp · Ø 52% better than 94%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 28%−12 pp · Ø 40% better than 6%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 31%+19 pp · Ø 12% better than 95%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 3.1
Knife kills 1 in 425 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 75%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 56%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 76x 4K, 10 aces in 362 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.0).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.09
= Stayed the same
ADR at 82.6, Win rate at 53%
▼ Got worse
Headshots −3 pp, ELO −59

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.79 (at the start 0.75). Slightly above the average (0.75).

Patterns

From the last 425 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −177 ELO
27 matches · 41% win rate
In match 3 of the day −76 ELO
58 matches · 45% win rate
Between 6:00 and 12:00 −225 ELO, win rate 42%
On Sundays −65 ELO, win rate 44%

R5vuyJHy9n loses the most ELO on Cache: −177 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.49 · Dust 2
  3. Most kills in a match: 48 · Dust 2
  4. Longest win streak: 11 wins in a row · Nuke

Maps in detail

from the last 425 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
49% better than 30%
0.78 better than 62%
81.6 better than 49%
1.10 better than 65%
61% of 524 duels better than 92%
30% of 76 situations better than 24%
Dust 2107
54% better than 52%
0.80 better than 72%
83.0 better than 56%
1.16 better than 78%
60% of 476 duels better than 86%
26% of 72 situations better than 18%
Anubis66
67% better than 87%
0.79 better than 69%
81.3 better than 47%
1.13 better than 74%
65% of 267 duels better than 97%
31% of 42 situations better than 31%
Ancient50
48% better than 30%
0.78 better than 62%
82.6 better than 51%
1.09 better than 62%
54% of 219 duels better than 60%
36% of 28 situations better than 44%
Nuke45
51% better than 32%
0.79 better than 58%
80.8 better than 40%
1.13 better than 63%
55% of 183 duels better than 60%
31% of 29 situations better than 32%
Cache27
41% better than 10%
0.81 better than 60%
87.3 better than 63%
1.15 better than 61%
52% of 119 duels better than 38%
21% of 14 situations better than 12%

Compared with players on the same level who have at least 15 matches on the map.

How R5vuyJHy9n plays

Across 425 matches R5vuyJHy9n averages K/R 0.79 and ADR 82.3; the rating across the 424 rated matches is 1.12. Biggest strength: Opening duels won at 60%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 50% headshots. The strongest map is Anubis with a 67% win rate in 66 matches. In 218 of 425 matches the rating was 1.10 or higher (51%), in 120 it was below 0.90. In 362 matches with detailed stats: 76 4Ks and 10 aces. Best month by rating: August 2026 at 1.18. R5vuyJHy9n loses the most ELO on Cache (−177 ELO, win rate 41%). Things go best in match 1 of the day (+412 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +412 ELO. Improved over the last three months: K/R +0.04, Rating +0.09. Got weaker: Headshots −3 pp, ELO −59. Unchanged in recent months: ADR at 82.6, Win rate at 53%. Last 30 days: 104 matches, win rate 47%, net ELO −204.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.