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R4mbo

Turkey
On FACEIT since 2014 485 matches tracked 128 matches in 30 days
Last updated:

How does R4mbo play?

Rating 1.04 (from 475 matches) K/R 0.75 ADR 82.1 from 485 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 475 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (388 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 85%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 1.02−0.02 · Ø 1.04 better than 37%
Pistol kills per match 4.0
Knife kills 11 in 485 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so just below the average (13.5%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 43%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 55%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 86x 4K, 9 aces in 388 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 76%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +307
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 83.0
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.75).

Patterns

From the last 485 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
28 matches · 32% win rate
In match 3 of the day −76 ELO
82 matches · 46% win rate
On Sundays +126 ELO, win rate 46%

R4mbo loses the most ELO on Mirage: −85 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.16 · Ancient
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 485 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient147
59% better than 70%
0.76 better than 53%
83.2 better than 55%
1.07 better than 56%
55% of 630 duels better than 67%
31% of 109 situations better than 30%
Dust 2146
50% better than 41%
0.76 better than 55%
83.5 better than 61%
1.05 right on the average
54% of 735 duels better than 63%
32% of 82 situations better than 32%
Anubis61
51% better than 41%
0.71 better than 32%
77.4 better than 28%
1.00 better than 34%
51% of 285 duels better than 43%
50% of 28 situations better than 77%
Inferno57
53% better than 37%
0.73 better than 30%
82.2 better than 41%
0.98 better than 14%
51% of 305 duels better than 30%
35% of 23 situations better than 37%
Cache34
50% better than 36%
0.78 better than 69%
83.1 better than 61%
1.08 better than 61%
59% of 167 duels better than 85%
16% of 25 situations better than 6%
Mirage28
32% better than 2%
0.73 better than 42%
80.5 better than 47%
0.99 better than 32%
52% of 162 duels right on the average
35% of 23 situations better than 41%
Nuke5
40% -
0.72 -
81.1 -
0.90-
45% of 33 duels -
0% of 2 situations -
Overpass5
40% -
0.71 -
68.1 -
0.95-
48% of 23 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R4mbo plays

Across 485 matches R4mbo averages K/R 0.75 and ADR 82.1; the rating across the 475 rated matches is 1.04. Biggest strength: Headshot rate at 57%, better than 85% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Ancient with a 59% win rate in 147 matches. In 181 of 475 matches the rating was 1.10 or higher (38%), in 162 it was below 0.90. In 388 matches with detailed stats: 86 4Ks and 9 aces. Best month by rating: September 2026 at 1.06. R4mbo loses the most ELO on Mirage (−85 ELO, win rate 32%). Things go best on Ancient (+259 ELO, win rate 59%). Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +307. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 83.0. Last 30 days: 128 matches, win rate 57%, net ELO +172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.