R4iinBow

Germany
On FACEIT since 2026 312 matches tracked 94 matches in 30 days
ELO ▲ 433
2,351
30-day peak: 2,383
Rank EU
#90,597
Germany #2,312 in Germany
Last updated:

How does R4iinBow play?

Rating 1.08 K/R 0.78 ADR 84.0 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 312 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 69x 4K, 3 aces in 312 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 18%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +4.9, Win rate +11 pp, ELO +565, First kills +1 pp
= Stayed the same
Headshots at 53%
▼ Got worse
Clutch 1v1 −12 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.79 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −44 ELO
57 matches · 40% win rate
In match 4 of the day +38 ELO
35 matches · 37% win rate
Between 18:00 and 24:00 +49 ELO, win rate 41%
On Wednesdays +23 ELO, win rate 34%

R4iinBow loses the most ELO in match 2 of the day: −44 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 250 · Cache
  3. Reached level 10 · Mirage
  4. Highest rating in a match: 3.45 · Mirage
  5. Most kills in a match: 41 · Ancient

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
46% better than 28%
0.81 better than 80%
84.1 better than 67%
1.12 better than 76%
57% of 286 duels better than 78%
41% of 46 situations better than 59%
Mirage71
45% better than 23%
0.79 better than 72%
85.0 better than 70%
1.08 better than 65%
55% of 303 duels better than 72%
41% of 41 situations better than 58%
Ancient50
48% better than 34%
0.76 better than 57%
85.1 better than 68%
1.06 better than 59%
56% of 195 duels better than 75%
38% of 34 situations right on the average
Cache46
50% -
0.79 -
85.7 -
1.08-
60% of 182 duels -
32% of 25 situations -
Anubis45
44% better than 23%
0.74 better than 48%
80.0 better than 42%
1.06 better than 58%
53% of 139 duels better than 57%
47% of 32 situations better than 74%
Nuke15
33% better than 5%
0.79 better than 68%
84.8 better than 70%
1.10 better than 66%
48% of 54 duels better than 26%
31% of 13 situations better than 22%
Inferno11
36% -
0.75 -
80.5 -
1.04-
54% of 57 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R4iinBow plays

Across 312 matches R4iinBow averages K/R 0.78, ADR 84.0 and a rating of 1.08. Biggest strength: Opening duels won at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Cache with a 50% win rate in 46 matches. In 142 of 312 matches the rating was 1.10 or higher (46%), in 107 it was below 0.90. In 312 matches with detailed stats: 69 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. R4iinBow loses the most ELO in match 2 of the day (−44 ELO, win rate 40%). Things go best on Mirage (+149 ELO, win rate 45%). Match no. 3 of the day goes best: 55% win rate, +146 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +4.9, Win rate +11 pp, ELO +565, First kills +1 pp. Got weaker: Clutch 1v1 −12 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 94 matches, win rate 50%, net ELO +335.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.