R4dex42

Japan
On FACEIT since 2020 82 matches tracked 32 matches in 30 days
Last updated:

How does R4dex42 play?

Rating 1.14 (from 32 matches) K/R 0.80 ADR 83.4 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 32 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 34% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 48%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 31%+19 pp · Ø 12% better than 97%
K/D 1.18+0.15 · Ø 1.03 better than 89%
Pistol kills per match 3.1
Zeus kills1 in 82 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 7x 4K, 1 ace in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.8 · Ø 4.3 better than 32%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +15 pp
= Stayed the same
K/R at 0.80, ADR at 83.4, ELO at 2,241
▼ Got worse
Headshots −7 pp

Oct to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.78
JanFebMarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.83. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −93 ELO
25 matches · 44% win rate
In match 1 of the day −41 ELO
33 matches · 33% win rate
Between 18:00 and 24:00 −127 ELO, win rate 37%

R4dex42 loses the most ELO on Mirage: −93 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 46 · Anubis
  3. Highest rating in a match: 1.81 · Anubis

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
44% better than 23%
0.76 better than 59%
82.6 better than 59%
1.03-
55% of 20 duels better than 74%
0% of 1 situations better than 1%
Anubis15
53% better than 57%
0.86 better than 93%
86.6 better than 78%
1.32-
61% of 31 duels better than 94%
33% of 6 situations better than 37%
Dust 215
60% better than 81%
0.81 better than 79%
85.9 better than 75%
1.18-
45% of 22 duels better than 18%
25% of 4 situations better than 18%
Ancient10
40% -
0.74 -
75.1 -
1.13-
52% of 25 duels -
67% of 3 situations -
Inferno8
50% -
0.83 -
84.0 -
1.17-
56% of 16 duels -
100% of 1 situations -
Nuke5
60% -
0.71 -
75.9 -
0.97-
60% of 10 duels -
100% of 1 situations -
Overpass3
67% -
0.90 -
94.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How R4dex42 plays

Across 82 matches R4dex42 averages K/R 0.80 and ADR 83.4; the rating across the 32 rated matches is 1.14. Biggest strength: K/D at 1.18, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 42% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 17 of 32 matches the rating was 1.10 or higher (53%), in 6 it was below 0.90. In 32 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 1.16. R4dex42 loses the most ELO on Mirage (−93 ELO, win rate 44%). Improved over the last three months: Win rate +15 pp. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.80, ADR at 83.4, ELO at 2,241. Last 30 days: 32 matches, win rate 59%, net ELO −110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.