R4WN

USA
On FACEIT since 2016 138 matches tracked 24 matches in 30 days
ELO ▲ 218
2,050
30-day peak: 2,050
Rank NA ▲ 275 places
#6,973
USA #3,935 in USA
30 days · prev. #7,248 · best #6,765
Last updated:

How does R4WN play?

Rating 1.24 K/R 0.88 ADR 91.3 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 138 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 27% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshotsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.27+0.24 · Ø 1.03 better than 95%
Pistol kills per match 4.4
Knife kills 1 in 138 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 82%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 98%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 41x 4K, 4 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 62%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 56%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +219, First kills +2 pp
= Stayed the same
K/R at 0.88, Rating at 1.24, ADR at 91.8
▼ Got worse
Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months unchanged at 0.88. Well above the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
20 matches · 45% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 43%
On Tuesdays ±0 ELO, win rate 45%

R4WN loses the most ELO on Mirage: −35 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Highest rating in a match: 2.27 · Anubis
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 6 wins in a row · Anubis
  5. Most kills in a match: 50 · Anubis

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
60% better than 76%
0.89 better than 95%
92.5 better than 91%
1.26 better than 96%
56% of 200 duels better than 76%
53% of 15 situations better than 85%
Dust 231
48% better than 41%
0.89 better than 94%
89.4 better than 85%
1.25 better than 94%
62% of 122 duels better than 94%
53% of 15 situations better than 86%
Anubis22
55% better than 60%
0.89 better than 95%
91.8 better than 91%
1.29 better than 97%
59% of 97 duels better than 87%
31% of 16 situations better than 29%
Mirage20
45% better than 26%
0.82 better than 81%
87.1 better than 77%
1.15 better than 83%
60% of 98 duels better than 91%
22% of 18 situations better than 12%
Cache16
63% -
0.88 -
94.4 -
1.30-
59% of 59 duels -
50% of 4 situations -
Nuke13
31% -
0.86 -
95.3 -
1.11-
64% of 33 duels -
29% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R4WN plays

Across 138 matches R4WN averages K/R 0.88, ADR 91.3 and a rating of 1.24. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 19.7 kills per match with 62% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 89 of 138 matches the rating was 1.10 or higher (64%), in 25 it was below 0.90. In 138 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: October 2026 at 1.27. R4WN loses the most ELO on Mirage (−35 ELO, win rate 45%). Things go best in match 3 of the day (+81 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +81 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +219, First kills +2 pp. Got weaker: Clutch 1v1 −5 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.24, ADR at 91.8. Last 30 days: 24 matches, win rate 54%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.